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General Tabletop Discussion
*Dungeons & Dragons
Eliminating skill & feat taxes
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<blockquote data-quote="Saeviomagy" data-source="post: 6737466" data-attributes="member: 5890"><p>The way the current social skills are, you can do that anyway. Intimidate, deception and persuasion have so much overlap it's hard to tell which one should be used for basically any job. And having multiple skills just means that your example fighter <em>doesn't participate in social encounters unless the goal is intimidation</em>, which is bad. If the skill were simply interaction, he's not sent to the quiet corner when the big people start talking.</p><p></p><p>Besides, I think that trying to handle spotlight time mechanically is doomed to failure.</p><p></p><p>I agree that the skill system has flaws. I think there are too many skills with too much variety in how useful they are, and too many skills that were designed to support a specific class (medicine being wisdom, survival allowing tracking etc). The entire tool proficiency idea just seems bad to me.</p><p></p><p>I think these changes help that. I would probably not meld history and religion, lathough that is setting specific.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6737466, member: 5890"] The way the current social skills are, you can do that anyway. Intimidate, deception and persuasion have so much overlap it's hard to tell which one should be used for basically any job. And having multiple skills just means that your example fighter [i]doesn't participate in social encounters unless the goal is intimidation[/i], which is bad. If the skill were simply interaction, he's not sent to the quiet corner when the big people start talking. Besides, I think that trying to handle spotlight time mechanically is doomed to failure. I agree that the skill system has flaws. I think there are too many skills with too much variety in how useful they are, and too many skills that were designed to support a specific class (medicine being wisdom, survival allowing tracking etc). The entire tool proficiency idea just seems bad to me. I think these changes help that. I would probably not meld history and religion, lathough that is setting specific. [/QUOTE]
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Eliminating skill & feat taxes
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