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General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating stat items
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<blockquote data-quote="Cheiromancer" data-source="post: 1261027" data-attributes="member: 141"><p>Do you have a link?</p><p></p><p>I dislike the way this method tends to cause stat arrays to flatten. It becomes more cost effective to raise your low scores than to invest in the diminishing returns of a high score. In your "one high score" example, a character could have 28, 14, 14, 14, 14, 10 instead of 30, 10, 10, 10, 10, 8.</p><p></p><p>Here's a suggestion:</p><p></p><p>After the character's initial point buy is determined reduce the high scores but add in an unnamed bonus so their actual value is unchanged. The high scores will thus be cheaper to increase, since it is their base value (before bonuses) that determines how much an increase costs. For the low scores do the opposite: raise the score but include an unnamed penalty. </p><p></p><p>It's kind of like racial modifiers. An elf can spend 10 points to get a 16 dex, which is increased to 18 because of the racial bonus. It still costs only 3 points to increase it by one point, since it is still a 16 for the purpose of point buy.</p><p></p><p>I suggest that the player could choose among the following options for the size of the adjustment after the initial point buy has taken place:</p><p></p><p>1. No adjustment</p><p>2. An adjustment of +1 to one, two or three scores, and -1 to the same number of other scores.</p><p>3. An adustment of +2 to one or two scores, and -2 to twice the number of other scores.</p><p>4. And adjustment of +5 to one score, and -5 to the other scores.</p><p></p><p>Remember the final value of ability scores is unchanged, since the change in an ability score is offset by an equal bonus or penalty.</p><p></p><p>So a "one-high score" character might choose option 4. The (18, 10, 10, 10, 10, 8) array will be changed into (13, 15, 15, 15, 15, 13) for the purpose of point buy increases. The 13 will have a +5 bonus, so it will still work as an 18 for every other purpose, and the other abilities will all have a penalty of -5. (option 4 is like a +5 racial bonus to one stat, and a -5 racial penalty to every other stat).</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1261027, member: 141"] Do you have a link? I dislike the way this method tends to cause stat arrays to flatten. It becomes more cost effective to raise your low scores than to invest in the diminishing returns of a high score. In your "one high score" example, a character could have 28, 14, 14, 14, 14, 10 instead of 30, 10, 10, 10, 10, 8. Here's a suggestion: After the character's initial point buy is determined reduce the high scores but add in an unnamed bonus so their actual value is unchanged. The high scores will thus be cheaper to increase, since it is their base value (before bonuses) that determines how much an increase costs. For the low scores do the opposite: raise the score but include an unnamed penalty. It's kind of like racial modifiers. An elf can spend 10 points to get a 16 dex, which is increased to 18 because of the racial bonus. It still costs only 3 points to increase it by one point, since it is still a 16 for the purpose of point buy. I suggest that the player could choose among the following options for the size of the adjustment after the initial point buy has taken place: 1. No adjustment 2. An adjustment of +1 to one, two or three scores, and -1 to the same number of other scores. 3. An adustment of +2 to one or two scores, and -2 to twice the number of other scores. 4. And adjustment of +5 to one score, and -5 to the other scores. Remember the final value of ability scores is unchanged, since the change in an ability score is offset by an equal bonus or penalty. So a "one-high score" character might choose option 4. The (18, 10, 10, 10, 10, 8) array will be changed into (13, 15, 15, 15, 15, 13) for the purpose of point buy increases. The 13 will have a +5 bonus, so it will still work as an 18 for every other purpose, and the other abilities will all have a penalty of -5. (option 4 is like a +5 racial bonus to one stat, and a -5 racial penalty to every other stat). [/QUOTE]
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