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General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating the 1/2 level bonus
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<blockquote data-quote="Kzach" data-source="post: 4874413" data-attributes="member: 56189"><p>Just some quick thoughts on an alternate system:</p><p></p><ul> <li data-xf-list-type="ul">System is based around an average person (10-11 ability scores, 1st-level minion) in no armour with no weapon and unskilled having a 50% chance to accomplish anything of easy difficulty (DC 10), scaling up to the pinnacle of their race (18-19 ability scores, 30th-level minion) having a 100% chance* to accomplish anything of easy difficulty (DC 10).<br /> </li> <li data-xf-list-type="ul">Everyone gains a cumulative +1 bonus to skills, defences, attacks and damage as well as a +1d6 bonus to critical strike damage at 1st, 6th, 11th, 16th, 21st and 26th levels.<br /> </li> <li data-xf-list-type="ul">Critical fumbles (rolling a 1) occur on any d20 roll.<br /> </li> <li data-xf-list-type="ul">Masterwork weapons and implements grant +1 to +3 bonus to hit.<br /> </li> <li data-xf-list-type="ul">No magical plusses to hit, damage or defences.<br /> </li> <li data-xf-list-type="ul">Implements gain a proficiency bonus of between +2 to +3.<br /> </li> <li data-xf-list-type="ul">Unarmed fighting skill added and grants a +2 proficiency bonus.<br /> </li> <li data-xf-list-type="ul">Masterwork armours remain but grant a +1 to +3 bonus to AC (eg. regular masterwork plate +1, warplate +2, godplate +3).<br /> </li> <li data-xf-list-type="ul">Alter the skill-training to be a +3 proficiency bonus instead of +5.<br /> </li> </ul><p></p><p>*With the exception of the critical fumble chance.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4874413, member: 56189"] Just some quick thoughts on an alternate system: [LIST] [*]System is based around an average person (10-11 ability scores, 1st-level minion) in no armour with no weapon and unskilled having a 50% chance to accomplish anything of easy difficulty (DC 10), scaling up to the pinnacle of their race (18-19 ability scores, 30th-level minion) having a 100% chance* to accomplish anything of easy difficulty (DC 10). [*]Everyone gains a cumulative +1 bonus to skills, defences, attacks and damage as well as a +1d6 bonus to critical strike damage at 1st, 6th, 11th, 16th, 21st and 26th levels. [*]Critical fumbles (rolling a 1) occur on any d20 roll. [*]Masterwork weapons and implements grant +1 to +3 bonus to hit. [*]No magical plusses to hit, damage or defences. [*]Implements gain a proficiency bonus of between +2 to +3. [*]Unarmed fighting skill added and grants a +2 proficiency bonus. [*]Masterwork armours remain but grant a +1 to +3 bonus to AC (eg. regular masterwork plate +1, warplate +2, godplate +3). [*]Alter the skill-training to be a +3 proficiency bonus instead of +5. [/LIST] *With the exception of the critical fumble chance. [/QUOTE]
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Eliminating the 1/2 level bonus
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