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General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating the 1/2 level bonus
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<blockquote data-quote="keterys" data-source="post: 4874878" data-attributes="member: 43019"><p>I'd much rather go from the other direction - drop magic item bonuses and increased ability scores, and just give people a point to almost everything every level... but clearly you're going down a different line.</p><p></p><p>I will say that I think going to a 90% chance to hit at 30th is basically a horrible idea, unless you also change how all status effects from powers are done. If the theory is 'I always hit with my stun attacks - including my AoE stun attacks' then I call shennanigans <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If it's 90% chance to hit and do damage, and 20% chance to do the extra special thing (stun) or 55% chance to do the pretty cool thing (slide), sure... but at that point I think the amount of work required is too much.</p><p></p><p>Now, there are some things in your draft that I think should be considered separately...</p><p></p><p>"Critical fumbles (rolling a 1) occur on any d20 roll." </p><p>Why even mention this? Nothing to do with the actual proposal as far as I can tell.</p><p></p><p>"Implements gain a proficiency bonus of between +2 to +3."</p><p>Bad idea on its own, unless you're also changing the defenses of all creatures (ie, those defenses that are lower because weapons are assumed to target AC, and it's a bonus to target something else) or giving a bonus to all non-implement attacks or removing all AC attacks in favor of just defense attacks.</p></blockquote><p></p>
[QUOTE="keterys, post: 4874878, member: 43019"] I'd much rather go from the other direction - drop magic item bonuses and increased ability scores, and just give people a point to almost everything every level... but clearly you're going down a different line. I will say that I think going to a 90% chance to hit at 30th is basically a horrible idea, unless you also change how all status effects from powers are done. If the theory is 'I always hit with my stun attacks - including my AoE stun attacks' then I call shennanigans ;) If it's 90% chance to hit and do damage, and 20% chance to do the extra special thing (stun) or 55% chance to do the pretty cool thing (slide), sure... but at that point I think the amount of work required is too much. Now, there are some things in your draft that I think should be considered separately... "Critical fumbles (rolling a 1) occur on any d20 roll." Why even mention this? Nothing to do with the actual proposal as far as I can tell. "Implements gain a proficiency bonus of between +2 to +3." Bad idea on its own, unless you're also changing the defenses of all creatures (ie, those defenses that are lower because weapons are assumed to target AC, and it's a bonus to target something else) or giving a bonus to all non-implement attacks or removing all AC attacks in favor of just defense attacks. [/QUOTE]
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Eliminating the 1/2 level bonus
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