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General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating the 1/2 level bonus
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<blockquote data-quote="Flipguarder" data-source="post: 4876067" data-attributes="member: 61430"><p>1. I dont understand how this works. If both the 1/2 level bonuses are being removed (from the monsters to hit, and the pcs ac, then it changes very slightly the ability for the monster to hit. for instance a lvl 10 monster might have a 18 to hit ac, and a level 8 pc has a 25 ac. Now the monster has 13 to hit ac and the lvl 8 pc has a 21 ac. I understand that this difference doesn't really show itself until you get far in difference but the difference doesn't really get that large until the difference is above pc level +5 in which damage becomes a real issue imo. And monsters don't become solos (due to not getting any extra attacks or bonuses to saves) they just kill pcs in 2-3 hits instead of 6-8.</p><p></p><p>2. My campaign is the same way. I begin the campaign with the pcs in an area together and say: "go ahead" But I always thought that creating multiple adventures in each setting was a much better idea than making a kobold camp a danger for level 12 pcs. </p><p>The way I do this is I have a lot of storyline and intrigue simply happening in every interesting place and when they decide to go somewhere I sort of work off the cuff until the session ends, then I create more of a solid storyline'd adventure for the pcs level.</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 4876067, member: 61430"] 1. I dont understand how this works. If both the 1/2 level bonuses are being removed (from the monsters to hit, and the pcs ac, then it changes very slightly the ability for the monster to hit. for instance a lvl 10 monster might have a 18 to hit ac, and a level 8 pc has a 25 ac. Now the monster has 13 to hit ac and the lvl 8 pc has a 21 ac. I understand that this difference doesn't really show itself until you get far in difference but the difference doesn't really get that large until the difference is above pc level +5 in which damage becomes a real issue imo. And monsters don't become solos (due to not getting any extra attacks or bonuses to saves) they just kill pcs in 2-3 hits instead of 6-8. 2. My campaign is the same way. I begin the campaign with the pcs in an area together and say: "go ahead" But I always thought that creating multiple adventures in each setting was a much better idea than making a kobold camp a danger for level 12 pcs. The way I do this is I have a lot of storyline and intrigue simply happening in every interesting place and when they decide to go somewhere I sort of work off the cuff until the session ends, then I create more of a solid storyline'd adventure for the pcs level. [/QUOTE]
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Eliminating the 1/2 level bonus
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