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General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating the 1/2 level bonus
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<blockquote data-quote="77IM" data-source="post: 4876223" data-attributes="member: 12377"><p>The adjustment will have to be more complicated than just "-1/2 level all around." That's why we're having this thread.</p><p></p><p>I agree that there's more to being an elite/solo than hit points and damage. I already addressed the saving throw thing, but the thing about extra attacks, I admit is a difficult problem. (A sort of universal "split damage" rule might work. So any creature or PC with, say, a 4d6 attack could split it into two 2d6 attacks, or make it an area attack or increase its area. This could get clumsy in practice though. Do you allow the 1st-level guy with the 2d4 glaive to split his attack? Maybe that's a hidden advantage of 2d weapons.)</p><p></p><p></p><p></p><p>I don't have the free time to make multiple adventures especially if I know many of them won't ever get played. I do sometimes co-opt adventures from Dragon or, (bless its monster-filled heart) <em>Dungeon Delve</em>.</p><p></p><p>That's a pretty good system. I am trying to get better at doing it, but it's still hard. It would be easier if I had 3x as many monsters to choose from (i.e. the rest of the monster manual).</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4876223, member: 12377"] The adjustment will have to be more complicated than just "-1/2 level all around." That's why we're having this thread. I agree that there's more to being an elite/solo than hit points and damage. I already addressed the saving throw thing, but the thing about extra attacks, I admit is a difficult problem. (A sort of universal "split damage" rule might work. So any creature or PC with, say, a 4d6 attack could split it into two 2d6 attacks, or make it an area attack or increase its area. This could get clumsy in practice though. Do you allow the 1st-level guy with the 2d4 glaive to split his attack? Maybe that's a hidden advantage of 2d weapons.) I don't have the free time to make multiple adventures especially if I know many of them won't ever get played. I do sometimes co-opt adventures from Dragon or, (bless its monster-filled heart) [I]Dungeon Delve[/I]. That's a pretty good system. I am trying to get better at doing it, but it's still hard. It would be easier if I had 3x as many monsters to choose from (i.e. the rest of the monster manual). -- 77IM [/QUOTE]
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Eliminating the 1/2 level bonus
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