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General Tabletop Discussion
*Pathfinder & Starfinder
Eliminating the Track feat
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<blockquote data-quote="Sadrik" data-source="post: 3049527" data-attributes="member: 14506"><p>Mechanically you are right but it still does not address the issue. That someone who is searching for tracks can find them but can only make a best guess about where to go next.</p><p></p><p>I think you are giving a track check too much here. They also need to make a knowledge nature and a knowledge dungeoneering roll for the creature info. The only real difference is that a track roll allows faster movement than simply searching for the tracks.</p><p></p><p>I agree, I think I am because of this discussion tweak my house rule of rangers getting skill focus search to rangers get the track feat which gives +4 to search when searching for tracks. Remember I also have a rule that gives a blanket +5 to the DC's of track checks.</p><p></p><p>Dont you think it is kind of weird that the person who is searching cannot tell the direction the tracks are headed. I just keep thinking in my head- a group of adventurers are standing around in a dusty room and there are some faint muddy footprints clearly going from one side of the room to the other. They are all standing around scratching their heads though because no one has the track feat! Then the rogue says, "Hey, I'll search!" he looks in the entrance of the room and discovers some tracks but he cannot figure out that the clearly defined tracks are headed towards the other side of the room. So, he randomly guesses the direction of the track, "Hey I'm right they go this way." Eventually he gets to the other side of the room but never once could he put 2 and 2 together. He just couldnt figure out the direction they were headed because <em>that </em> would be survival skill.</p><p></p><p>I Couldnt agree more the distinction between survival and search is too convoluted.</p><p></p><p>Sadrik</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3049527, member: 14506"] Mechanically you are right but it still does not address the issue. That someone who is searching for tracks can find them but can only make a best guess about where to go next. I think you are giving a track check too much here. They also need to make a knowledge nature and a knowledge dungeoneering roll for the creature info. The only real difference is that a track roll allows faster movement than simply searching for the tracks. I agree, I think I am because of this discussion tweak my house rule of rangers getting skill focus search to rangers get the track feat which gives +4 to search when searching for tracks. Remember I also have a rule that gives a blanket +5 to the DC's of track checks. Dont you think it is kind of weird that the person who is searching cannot tell the direction the tracks are headed. I just keep thinking in my head- a group of adventurers are standing around in a dusty room and there are some faint muddy footprints clearly going from one side of the room to the other. They are all standing around scratching their heads though because no one has the track feat! Then the rogue says, "Hey, I'll search!" he looks in the entrance of the room and discovers some tracks but he cannot figure out that the clearly defined tracks are headed towards the other side of the room. So, he randomly guesses the direction of the track, "Hey I'm right they go this way." Eventually he gets to the other side of the room but never once could he put 2 and 2 together. He just couldnt figure out the direction they were headed because [I]that [/I] would be survival skill. I Couldnt agree more the distinction between survival and search is too convoluted. Sadrik [/QUOTE]
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Eliminating the Track feat
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