overgeeked
Open-World Sandbox
I've seen a few people mention something like this in various place but haven't seen it talked about much here. It's also a bog-standard part of a lot of games so it's surprising this isn't a standard part of D&D.
One common way, I think the most common way, to eliminate the whiff factor is to make sure something happens every time the dice are rolled. The most obvious implementation in D&D would be combat. Every time an attack is made something happens. Every time a save is made something happens. Which would mean if the PC or monsters miss their attack, the enemy deals damage. Or if a PC makes their save they get to retaliate. To prevent it from becoming a cheese fest it would need to be basic attacks, weapon attacks, cantrips, at-wills or the equivalent. So something like improvised damage from 4th or 5th Edition.
So other than speeding up combat, what knock-on effect would this change have? I'm most familiar with B/X, AD&D, 4E, and 5E. I skipped 2E and 3X, so if there's a glaring problem with this in those editions I'm completely unaware of it.
One common way, I think the most common way, to eliminate the whiff factor is to make sure something happens every time the dice are rolled. The most obvious implementation in D&D would be combat. Every time an attack is made something happens. Every time a save is made something happens. Which would mean if the PC or monsters miss their attack, the enemy deals damage. Or if a PC makes their save they get to retaliate. To prevent it from becoming a cheese fest it would need to be basic attacks, weapon attacks, cantrips, at-wills or the equivalent. So something like improvised damage from 4th or 5th Edition.
So other than speeding up combat, what knock-on effect would this change have? I'm most familiar with B/X, AD&D, 4E, and 5E. I skipped 2E and 3X, so if there's a glaring problem with this in those editions I'm completely unaware of it.