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Elite: Dangerous Tabletop RPG Announced
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<blockquote data-quote="pming" data-source="post: 7704962" data-attributes="member: 45197"><p>Hiya!</p><p> [MENTION=56710]Zaran[/MENTION], Yeah, I guess technically D&D is more 'swingy' in that you might have +2 and someone else has +6, but the spread is 1-20. That said, at least D&D has more "stuff" going on at any one moment as far as adjustments/rules and ability of the players and DM to 'wing it' on a case by case basis that gives at least the feel/illusion of it mattering. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This one seems 'swingy' in the sense that there isn't much wiggle-room for the DM or players to toss in temporary mods without those mods completely overshadowing the actual characters skill...and at the same time still be swingy. It's a hard thing to nail down...I guess running that game system would come down to a lot of trial and error where the DM will probably end up house ruling a bunch of modifiers to draw on (i.e., "1 round Aim = +1 // Brace Shot = +1 // Knee deep in water = -1 // Thigh deep in water = -2 // Dim light or shadows = -1 // etc...etc"). </p><p></p><p>Still, it's got some potential overall...but I think it's going to need a bit more "optional" side-bar rules to really appeal to seasoned RPG'ers or non-Elite: Dangerous players. Maybe an option to use 2d6 in stead of 1d10, or giving some means of widening the gap between numbers, or maybe even steal from 5e and use some sort of Advantage/Disadvantage mechanic (If you are 'specialized' in some aspect of a skill you roll 2d10 and take highest, etc).</p><p></p><p>Anyway, if the PDF allows for me to remove the art and background I'll likely pick it up just for reading purposes...but if it's basically a full-on colour PDF with no actual use of the things that make PDF's great (re: printing options, reading options, etc), then I'll pass.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7704962, member: 45197"] Hiya! [MENTION=56710]Zaran[/MENTION], Yeah, I guess technically D&D is more 'swingy' in that you might have +2 and someone else has +6, but the spread is 1-20. That said, at least D&D has more "stuff" going on at any one moment as far as adjustments/rules and ability of the players and DM to 'wing it' on a case by case basis that gives at least the feel/illusion of it mattering. :) This one seems 'swingy' in the sense that there isn't much wiggle-room for the DM or players to toss in temporary mods without those mods completely overshadowing the actual characters skill...and at the same time still be swingy. It's a hard thing to nail down...I guess running that game system would come down to a lot of trial and error where the DM will probably end up house ruling a bunch of modifiers to draw on (i.e., "1 round Aim = +1 // Brace Shot = +1 // Knee deep in water = -1 // Thigh deep in water = -2 // Dim light or shadows = -1 // etc...etc"). Still, it's got some potential overall...but I think it's going to need a bit more "optional" side-bar rules to really appeal to seasoned RPG'ers or non-Elite: Dangerous players. Maybe an option to use 2d6 in stead of 1d10, or giving some means of widening the gap between numbers, or maybe even steal from 5e and use some sort of Advantage/Disadvantage mechanic (If you are 'specialized' in some aspect of a skill you roll 2d10 and take highest, etc). Anyway, if the PDF allows for me to remove the art and background I'll likely pick it up just for reading purposes...but if it's basically a full-on colour PDF with no actual use of the things that make PDF's great (re: printing options, reading options, etc), then I'll pass. ^_^ Paul L. Ming [/QUOTE]
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