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Elite: Year One (Discussion)
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<blockquote data-quote="Velmont" data-source="post: 1685663" data-attributes="member: 13739"><p>Why do I feel pointed by this remark? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I am interested in the game. Here a quick concept: </p><p></p><p>Jimmy Moore is a criminal. Well-connected, he is one good guy to ask if you want to smuggle something into or out the USA. The police knows about his activities, and Jimmy knows it, but for now, they have just no proof about it, and his client make sure he stay untouchable. Part of the deal, and it is in the best interest of both. Eveything is pretty fine, except for one thing. Maude. This girl is just the most marvelous Jimmy had the chance to meet, but nothing seems to wake her interest for him. Last day, he had a special command to pass. Someone needed an hearth, and black market for organ pay well. The command almost cost Jimmy a lot, when the container was broken. The hearth was cut at many place, but when he touched it, it reform, and even restart to beat. It wasn't hard to add 1 and 1. He was one of those new human kind, and he was able to heal. A smuggler healer. That was the bestjoke Jimmy had heard in a whole year!</p><p></p><p>I'll stop there... I find that concept inspiring, I think I could write down a lot about him, but that'll be later, if Jimmy is accepted... Hook are pretty easy, he is a smuggler known by the police (maybe watch by FBI or greater organization, who know...), and he is in love with a girl that just doesn't care about him. He lives in the USA, on the east coast, and have his main base in Florida.</p><p></p><p>Now, the question. Two feats interest me, but I know many master who doesn't like the use of them. But to represent his organization, I would give him Minions and Sidekick to represent his goons and his lieutenant.</p></blockquote><p></p>
[QUOTE="Velmont, post: 1685663, member: 13739"] Why do I feel pointed by this remark? ;) I am interested in the game. Here a quick concept: Jimmy Moore is a criminal. Well-connected, he is one good guy to ask if you want to smuggle something into or out the USA. The police knows about his activities, and Jimmy knows it, but for now, they have just no proof about it, and his client make sure he stay untouchable. Part of the deal, and it is in the best interest of both. Eveything is pretty fine, except for one thing. Maude. This girl is just the most marvelous Jimmy had the chance to meet, but nothing seems to wake her interest for him. Last day, he had a special command to pass. Someone needed an hearth, and black market for organ pay well. The command almost cost Jimmy a lot, when the container was broken. The hearth was cut at many place, but when he touched it, it reform, and even restart to beat. It wasn't hard to add 1 and 1. He was one of those new human kind, and he was able to heal. A smuggler healer. That was the bestjoke Jimmy had heard in a whole year! I'll stop there... I find that concept inspiring, I think I could write down a lot about him, but that'll be later, if Jimmy is accepted... Hook are pretty easy, he is a smuggler known by the police (maybe watch by FBI or greater organization, who know...), and he is in love with a girl that just doesn't care about him. He lives in the USA, on the east coast, and have his main base in Florida. Now, the question. Two feats interest me, but I know many master who doesn't like the use of them. But to represent his organization, I would give him Minions and Sidekick to represent his goons and his lieutenant. [/QUOTE]
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