Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Elminster and Epic Level Fighters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5516217" data-attributes="member: 1165"><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">No, it's a lot simpler than that.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">In no particular order</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">2e issues:</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Elminster and Drizzt were designed in 1e or 2e, and largely follow those builds. Both have very high stats, and since 2e never had real guidelines over how many items you could have or how powerful they could be, it's difficult to say Elminster had great items or wimpy ones. He just had items you didn't.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">3e issues. In 3rd Edition, an NPC is worth less than their CR. This is because of the lack of magic items they get compared to a PC of their level. This makes up for many of an FR NPC's advantages, like having rolled weighed dice in 2e.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">The 3rd Edition versions of Elminster and Drizzt aren't using optimized <em>items</em> but things based on their flavor in 2e. For Elminster at least this is a crucial penalty; a magic item's save DCs will never be as good as his own spell's DCs, or his silver fire, or anything else. It's more difficult for a fighter's weapons to suck, but it's doable. His armor also had to be optimized for a high-Dex character, and that's really hard to do within the rules.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">3rd Edition Drizzt is not an optimized fighter or ranger. His Dex is much higher than his Strength, but he can't finesse his trademark weapons and he's wielding a pair of <em>medium</em> weapons, so his attack bonus can best be described as "pathetic" for his level (poor Strength and a -4 penalty to hit). It doesn't help that NPC rangers are much worse than PC rangers. At least the PC ranger can use his skills a lot. The NPC ranger is only really using stealth, detection and <em>maybe</em> the occasional Survival check to slowly track the PCs.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Elminster had a varied career, but his stats in the Heroes' Lorebook in 2e didn't take this into account much. He was just a 30th-level wizard. I think they gave him proficiency in longsword, but didn't acknowledge his dual-classing. (He also broke 2e's rules about becoming a cleric and then leaving as a human, but it's not like the novels cared about the silly dual-classing rules in the first place.) So WotC gave him 30 levels but they should have given him more. (The usual rule for multiclassing from 2e to 3e is to take the highest level, then add 1/3rd [rounded down] levels of each additional class. Since Elminster's other class levels were never given, WotC could have tossed in any number of additional fighter, rogue, cleric, bard and whatever levels.)</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Lore issues:</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Elminster has numerous non-game abilities, like a spy network, a brain bigger than all of ours put together, and the love of a goddess (who, among other things, will protect him from mind-reading when he's unconscious). He has numerous abilities that are not on his person, like his personal demiplane that will heal him no matter how he dies ... and he will be saved by Elminster's Evasion. Well, probably. A metagaming player who has read his triggers could foil them, but ... that's metagaming. And while it's possible to research this in-game, the game rules don't say how, and I don't see how you could actually do so in lore. As for foiling them without knowing the triggers, again doable, but you need to be smarter than Elminster and carry an artifact to prevent Mystra from instantly teleporting to his assistance and killing you, so Anti-Magic Field is not enough. Good luck with that.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Several Chosen of Mystra abilities are <em>far</em> more powerful in the novels than in the game. Storm Silverhand once sealed an entire castle with silverfire, enough to burn a Bane/malaugrym whenever it tried to escape. You can't make a silverfire barrier in any set of game rules, and the AoE will not encompass a castle if it's even remotely balanced.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Elminster's sheer brainpower cannot be calculated in game terms. A PC wizard could have started with a 15 and end up with higher Int (especially if they're optimizing their Headband of Intellect), but Elminster is still smarter than them. No surprise, the author can take a week to give him a solution. A player has a few minutes.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Elminster could use shatteringly broken spells, which at least seemed potent in the books. But his 3.x character, based on a system that venerates balance, must at least make an attempt to be balanced.</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">I don't know if DMs routinely have PCs attack Elminster. While I think super-powered good NPCs like him were horrible for the setting, if the PCs are good-aligned, it's bad RP to just try to gank him. If Elminster's stats matched his novel stats he'd be statted like a demigod, and would give even an epic-level party a run for their money. If he had his metagaming "I'm smarter than two Stephen Hawkings" ability, then he's invincible. Of course, that wouldn't be good for the game either. IMO, the best solution is to have a powerful villain publicly kill him, using some artifact to bypass his cheesy defenses. Now you don't even need stats for him. Problem solved!</span></span></p><p><span style="font-family: 'Arial'"><span style="color: White"></span></span></p><p><span style="font-family: 'Arial'"><span style="color: White">Incidentally 3e FR had power seep as well. Obould of Many Arrows was only 9th-level? He culdn't beat Drizzt but it wasn't entirely one way traffic, especially when he had that armor. And <em>barbarian</em> levels? I know the warlord class didn't exist yet, but that's still really ... silly.</span></span></p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5516217, member: 1165"] [FONT=Arial][COLOR=White] No, it's a lot simpler than that. In no particular order 2e issues: Elminster and Drizzt were designed in 1e or 2e, and largely follow those builds. Both have very high stats, and since 2e never had real guidelines over how many items you could have or how powerful they could be, it's difficult to say Elminster had great items or wimpy ones. He just had items you didn't. 3e issues. In 3rd Edition, an NPC is worth less than their CR. This is because of the lack of magic items they get compared to a PC of their level. This makes up for many of an FR NPC's advantages, like having rolled weighed dice in 2e. The 3rd Edition versions of Elminster and Drizzt aren't using optimized [i]items[/i] but things based on their flavor in 2e. For Elminster at least this is a crucial penalty; a magic item's save DCs will never be as good as his own spell's DCs, or his silver fire, or anything else. It's more difficult for a fighter's weapons to suck, but it's doable. His armor also had to be optimized for a high-Dex character, and that's really hard to do within the rules. 3rd Edition Drizzt is not an optimized fighter or ranger. His Dex is much higher than his Strength, but he can't finesse his trademark weapons and he's wielding a pair of [i]medium[/i] weapons, so his attack bonus can best be described as "pathetic" for his level (poor Strength and a -4 penalty to hit). It doesn't help that NPC rangers are much worse than PC rangers. At least the PC ranger can use his skills a lot. The NPC ranger is only really using stealth, detection and [i]maybe[/i] the occasional Survival check to slowly track the PCs. Elminster had a varied career, but his stats in the Heroes' Lorebook in 2e didn't take this into account much. He was just a 30th-level wizard. I think they gave him proficiency in longsword, but didn't acknowledge his dual-classing. (He also broke 2e's rules about becoming a cleric and then leaving as a human, but it's not like the novels cared about the silly dual-classing rules in the first place.) So WotC gave him 30 levels but they should have given him more. (The usual rule for multiclassing from 2e to 3e is to take the highest level, then add 1/3rd [rounded down] levels of each additional class. Since Elminster's other class levels were never given, WotC could have tossed in any number of additional fighter, rogue, cleric, bard and whatever levels.) Lore issues: Elminster has numerous non-game abilities, like a spy network, a brain bigger than all of ours put together, and the love of a goddess (who, among other things, will protect him from mind-reading when he's unconscious). He has numerous abilities that are not on his person, like his personal demiplane that will heal him no matter how he dies ... and he will be saved by Elminster's Evasion. Well, probably. A metagaming player who has read his triggers could foil them, but ... that's metagaming. And while it's possible to research this in-game, the game rules don't say how, and I don't see how you could actually do so in lore. As for foiling them without knowing the triggers, again doable, but you need to be smarter than Elminster and carry an artifact to prevent Mystra from instantly teleporting to his assistance and killing you, so Anti-Magic Field is not enough. Good luck with that. Several Chosen of Mystra abilities are [i]far[/i] more powerful in the novels than in the game. Storm Silverhand once sealed an entire castle with silverfire, enough to burn a Bane/malaugrym whenever it tried to escape. You can't make a silverfire barrier in any set of game rules, and the AoE will not encompass a castle if it's even remotely balanced. Elminster's sheer brainpower cannot be calculated in game terms. A PC wizard could have started with a 15 and end up with higher Int (especially if they're optimizing their Headband of Intellect), but Elminster is still smarter than them. No surprise, the author can take a week to give him a solution. A player has a few minutes. Elminster could use shatteringly broken spells, which at least seemed potent in the books. But his 3.x character, based on a system that venerates balance, must at least make an attempt to be balanced. I don't know if DMs routinely have PCs attack Elminster. While I think super-powered good NPCs like him were horrible for the setting, if the PCs are good-aligned, it's bad RP to just try to gank him. If Elminster's stats matched his novel stats he'd be statted like a demigod, and would give even an epic-level party a run for their money. If he had his metagaming "I'm smarter than two Stephen Hawkings" ability, then he's invincible. Of course, that wouldn't be good for the game either. IMO, the best solution is to have a powerful villain publicly kill him, using some artifact to bypass his cheesy defenses. Now you don't even need stats for him. Problem solved! Incidentally 3e FR had power seep as well. Obould of Many Arrows was only 9th-level? He culdn't beat Drizzt but it wasn't entirely one way traffic, especially when he had that armor. And [i]barbarian[/i] levels? I know the warlord class didn't exist yet, but that's still really ... silly.[/color][/font] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Elminster and Epic Level Fighters
Top