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Elminster and Epic Level Fighters
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<blockquote data-quote="wingsandsword" data-source="post: 5516931" data-attributes="member: 14159"><p>If you'll notice, I did specify that the "Elminster Build" for Elminster from the novels would take a STR 15, DEX 17, WIS 17 and 18 INT to pull off. </p><p></p><p>You'd have penalties for using old class abilities before you caught up, but for an NPC doing these things "offstage" in their backstory, that's not an issue.</p><p></p><p>I just remember in my 2e playing days when people would talk about multiclassing like that through all four class groups like it was the ultimate weapon. If you had the stats, you'd need a DM that left you with a "wide open sandbox" (or a very friendly railroad) type of world where you could go to adventure in ways you could survive under the dual-class restrictions until you got high enough level.</p><p></p><p>Essentially, it's a theoretical build that was in its own way to 2e what some theoretical power builds were for 3e. It's just when you translate a character that started out as a fighter, multiclassed to rogue (aka thief), then to cleric, then to wizard and became an archmage as a wizard, it's a little weaker in 3.x than 2e. Either way, if it bothers you that much, just add more levels.</p><p></p><p>Elminster is a plot device, he's well over a thousand years old, and should have as many levels as it takes to do whatever the DM needs. If he's not strong enough for you, write up a version that is. In older AD&D stats, he was anywhere from 29th to 36th level depending on the author IIRC, and I would see nothing wrong with making him up to 45th or 50th level based on how old he is, what he's known to have done, and the level of power attributed to him. (If I ever needed him for a 3.x combat role where stats mattered, I'd probably use Fighter 4/Rogue 5/Cleric 5/Wizard 10/Loremaster 21/Archmage 5 as a 50th level Human (Chosen of Mystra).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5516931, member: 14159"] If you'll notice, I did specify that the "Elminster Build" for Elminster from the novels would take a STR 15, DEX 17, WIS 17 and 18 INT to pull off. You'd have penalties for using old class abilities before you caught up, but for an NPC doing these things "offstage" in their backstory, that's not an issue. I just remember in my 2e playing days when people would talk about multiclassing like that through all four class groups like it was the ultimate weapon. If you had the stats, you'd need a DM that left you with a "wide open sandbox" (or a very friendly railroad) type of world where you could go to adventure in ways you could survive under the dual-class restrictions until you got high enough level. Essentially, it's a theoretical build that was in its own way to 2e what some theoretical power builds were for 3e. It's just when you translate a character that started out as a fighter, multiclassed to rogue (aka thief), then to cleric, then to wizard and became an archmage as a wizard, it's a little weaker in 3.x than 2e. Either way, if it bothers you that much, just add more levels. Elminster is a plot device, he's well over a thousand years old, and should have as many levels as it takes to do whatever the DM needs. If he's not strong enough for you, write up a version that is. In older AD&D stats, he was anywhere from 29th to 36th level depending on the author IIRC, and I would see nothing wrong with making him up to 45th or 50th level based on how old he is, what he's known to have done, and the level of power attributed to him. (If I ever needed him for a 3.x combat role where stats mattered, I'd probably use Fighter 4/Rogue 5/Cleric 5/Wizard 10/Loremaster 21/Archmage 5 as a 50th level Human (Chosen of Mystra). [/QUOTE]
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