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<blockquote data-quote="Jan van Leyden" data-source="post: 6497152" data-attributes="member: 20307"><p>Elric! was the second incarnation, which followed three editions of Stormbringer and was itself followed by editions 4 and 5 of Stormbringer. All these games are based on Chaosium's Basic Role Play system originally developed as Runquest and adapted as Call of Cthulhu. Corum and Hawkmoon as two other incarantion of Moorcock's eternal Hero had their own versions as well.</p><p></p><p>All games are skill-based, using d% vs. skill value for task resolution. Experience points don't exist - you can try to increase any skill you successfully used during an adventure. Armour reduces damage, spells are subsumed under a few skills. Stormbringer/Elric! sported subsystems for calling and binding demons into items.</p><p></p><p>The game system works quite well, but, being from the seventies, it shows its age: no fancy maneuvers, nearly no way to optimise a character, no fancy players-take-over-the-story stuff. Where The One Ring takes pains to facilitate adventures feeling close to Tolkien's stories, Elric! places this task squarely on the shoulders of gamemaster and players.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6497152, member: 20307"] Elric! was the second incarnation, which followed three editions of Stormbringer and was itself followed by editions 4 and 5 of Stormbringer. All these games are based on Chaosium's Basic Role Play system originally developed as Runquest and adapted as Call of Cthulhu. Corum and Hawkmoon as two other incarantion of Moorcock's eternal Hero had their own versions as well. All games are skill-based, using d% vs. skill value for task resolution. Experience points don't exist - you can try to increase any skill you successfully used during an adventure. Armour reduces damage, spells are subsumed under a few skills. Stormbringer/Elric! sported subsystems for calling and binding demons into items. The game system works quite well, but, being from the seventies, it shows its age: no fancy maneuvers, nearly no way to optimise a character, no fancy players-take-over-the-story stuff. Where The One Ring takes pains to facilitate adventures feeling close to Tolkien's stories, Elric! places this task squarely on the shoulders of gamemaster and players. [/QUOTE]
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