Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
ELs, balance, and metagaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zappo" data-source="post: 629662" data-attributes="member: 633"><p>Every foe is defeatable. Only, some times you can only defeat him indirectly (foiling his plot or something). Other times, the way to defeat him passes through "gain five levels beforehand". But that's semantics... in reality, I loathe presenting the party with mostly challenges of their CRs.</p><p></p><p>About half the fights IMC are 2-3 ELs above the party level. They are designed to be winnable if the players act clever.</p><p>Some fights are 4-6 ELs above the party level. The PCs may win after a mortal battle, or be forced to flee. I keep plans for both possibilities.</p><p>And occasionally, I want a guy that the players know Not To Mess With. In these cases, I'll drop enough hints that picking a fight with him is a bad idea.</p><p></p><p>I've found that my players tend to behave more realistically this way, and they've become very good at correctly estimating a challenge using in-game reasoning. They know when they are safe, when they can win if they prepare well in advance, when they can win if they are willing to expend some non-renewable resources, when they'd better have an escape plan too, and when it's not even worth trying.</p><p></p><p>An exception is that I'll very, very rarely if ever force a fight where the players must lose. This is a useful plot device. It can realistically happen that a fight is physically impossible to avoid (the guy scries and teleports), or psychologically impossible to avoid (no way to know that this particular apparently random mugger is in fact a major NPC and 17th level). But, I just don't like it. And besides, it's too unpredictable; unless the disparity is ridiculously high there's always the chance that the players use an unexpected tactic and actually win.</p></blockquote><p></p>
[QUOTE="Zappo, post: 629662, member: 633"] Every foe is defeatable. Only, some times you can only defeat him indirectly (foiling his plot or something). Other times, the way to defeat him passes through "gain five levels beforehand". But that's semantics... in reality, I loathe presenting the party with mostly challenges of their CRs. About half the fights IMC are 2-3 ELs above the party level. They are designed to be winnable if the players act clever. Some fights are 4-6 ELs above the party level. The PCs may win after a mortal battle, or be forced to flee. I keep plans for both possibilities. And occasionally, I want a guy that the players know Not To Mess With. In these cases, I'll drop enough hints that picking a fight with him is a bad idea. I've found that my players tend to behave more realistically this way, and they've become very good at correctly estimating a challenge using in-game reasoning. They know when they are safe, when they can win if they prepare well in advance, when they can win if they are willing to expend some non-renewable resources, when they'd better have an escape plan too, and when it's not even worth trying. An exception is that I'll very, very rarely if ever force a fight where the players must lose. This is a useful plot device. It can realistically happen that a fight is physically impossible to avoid (the guy scries and teleports), or psychologically impossible to avoid (no way to know that this particular apparently random mugger is in fact a major NPC and 17th level). But, I just don't like it. And besides, it's too unpredictable; unless the disparity is ridiculously high there's always the chance that the players use an unexpected tactic and actually win. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
ELs, balance, and metagaming
Top