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<blockquote data-quote="Merlion" data-source="post: 1767439" data-attributes="member: 10397"><p>I am torn about thease sorts of things. On the one hand, I like genericism, and the idea of a simplified aproach is appealing (although what you have here is a little too simplified even for the simplified end of my taste).</p><p></p><p>On the other hand, I like having lots of classes with specfic sets of abilities.</p><p></p><p>One of the main problems I have with what you present here is the same thing I dislike about the Generic Classes system in UA. There are a lot of archtypes/classes that are hard to really give full treatment to in this sort of system (druid, monk, bard spring to mind especially, and also slightly less so with paladin, ranger.)</p><p></p><p>I would like to see more things that are currently class abilities be availble as feats. Especially a lot of rogue stuff...uncanny dodge, evasion, all the high level special rogue abilities...I could see Rogue being like fighter, with lots of bonus feats that can be spent on those sorts of abilities.</p><p></p><p>Also, I particularly like having a somewhat rigid magic system...one with individual clearly quantified spells. As far as magic systems go, Arcana Unearthed's is probably the one I like most mechanically...very flexible and organic, while still complex enough to do interesting things, with a nice strong backbone to prevent confusion.</p><p></p><p></p><p>All that aside, I dont think we will ever see Dungeons and Dragons core go to a loose open 3 or 4 generic classes with everything handled as feats sort of system. I also feel that 4th edition will be more like 3rd edition than 3rd edition was like 2nd edition...mainly because I think 4th edition will still be d20 system. Since 3.5 is already halfway a new edition, I dont think 4th edition will really be *that* different.</p><p></p><p>I know this is a little off topic, but if I had to guess right now I'd say 4th edition will probably include a number of Unearthed Arcana rules made standard, or at least made "official variants" that are actually in one of the 3 core rulebooks. In particular, I wouldnt be shocked to see Class Defense Bonuses, Armor as Damage Reduction and Spontaneous Metamagic be made standard. I dont think they'll ever do away with hit points (although again, Wound/Vitality points may be made an official variant) or armor class...but Class Defense and Armor as DR I can see. </p><p></p><p>I think feats will be expanded...some of the stuff they've been releasing in the last while makes me think they finally realized the potential of the feat concept. </p><p></p><p>I foresee the Cleric class getting a severe revamp. Probably the druid as well, since those are the classes people most see as being overpowered. Same with the Sorcerer, but in reverse. That, or the Sorcerer may just be scrapped, but I doubt it. </p><p></p><p>I doubt they will change the magic system, but they may make the Spell Points, and perhaps something akin to Arcana Unearthed's system official variants.</p><p></p><p>I dont think DnD will ever be made any more than slightly more generic than it is now.</p></blockquote><p></p>
[QUOTE="Merlion, post: 1767439, member: 10397"] I am torn about thease sorts of things. On the one hand, I like genericism, and the idea of a simplified aproach is appealing (although what you have here is a little too simplified even for the simplified end of my taste). On the other hand, I like having lots of classes with specfic sets of abilities. One of the main problems I have with what you present here is the same thing I dislike about the Generic Classes system in UA. There are a lot of archtypes/classes that are hard to really give full treatment to in this sort of system (druid, monk, bard spring to mind especially, and also slightly less so with paladin, ranger.) I would like to see more things that are currently class abilities be availble as feats. Especially a lot of rogue stuff...uncanny dodge, evasion, all the high level special rogue abilities...I could see Rogue being like fighter, with lots of bonus feats that can be spent on those sorts of abilities. Also, I particularly like having a somewhat rigid magic system...one with individual clearly quantified spells. As far as magic systems go, Arcana Unearthed's is probably the one I like most mechanically...very flexible and organic, while still complex enough to do interesting things, with a nice strong backbone to prevent confusion. All that aside, I dont think we will ever see Dungeons and Dragons core go to a loose open 3 or 4 generic classes with everything handled as feats sort of system. I also feel that 4th edition will be more like 3rd edition than 3rd edition was like 2nd edition...mainly because I think 4th edition will still be d20 system. Since 3.5 is already halfway a new edition, I dont think 4th edition will really be *that* different. I know this is a little off topic, but if I had to guess right now I'd say 4th edition will probably include a number of Unearthed Arcana rules made standard, or at least made "official variants" that are actually in one of the 3 core rulebooks. In particular, I wouldnt be shocked to see Class Defense Bonuses, Armor as Damage Reduction and Spontaneous Metamagic be made standard. I dont think they'll ever do away with hit points (although again, Wound/Vitality points may be made an official variant) or armor class...but Class Defense and Armor as DR I can see. I think feats will be expanded...some of the stuff they've been releasing in the last while makes me think they finally realized the potential of the feat concept. I foresee the Cleric class getting a severe revamp. Probably the druid as well, since those are the classes people most see as being overpowered. Same with the Sorcerer, but in reverse. That, or the Sorcerer may just be scrapped, but I doubt it. I doubt they will change the magic system, but they may make the Spell Points, and perhaps something akin to Arcana Unearthed's system official variants. I dont think DnD will ever be made any more than slightly more generic than it is now. [/QUOTE]
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