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<blockquote data-quote="Aule" data-source="post: 1768235" data-attributes="member: 21836"><p>Long time lurker here. I've posted a couple times before, but that was way back when ENWorld was brand new, and 3E wasn't out yet!!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I check in often though.</p><p></p><p>For a 4th edition, the numero uno item I would like to see is to have ALL class abilities be either a skill or a feat, with MAYBE the exception of saving throws.</p><p></p><p>The arguments over how a ranger should look would end, as those people who like spells would take them, and those who didn't would not. If I'm a paladin, and I don't want to have a mount, why should that ability be part of what makes my character balanced against another? Essentially, I as a paladin would have had to pay "points" for access to the ability, even if I never use it.</p><p></p><p>Attack rating would be based on weapon skills. How specific the weapon skills should be is up for debate. I would like to see melee, thrown, missle, and unarmed, with various feats and specializations put on top of that base. </p><p></p><p>Wielding magic would be a skill, and would end the debate over magic using classes getting the shaft from multi-classing. If you are a single classed fighter, and don't have the wizard class, you wouldn't have access to the "wizardry" skill (or whatever), so you can't cast wizard spells. However, If you are a multi-class fighter/wizard, you should be able to spend some points from advancing your fighter class to improve your wizardry skill.</p><p></p><p>The basic idea is to allow for great customization within a particular class, and consistency on how a character's abilities are gained. Barbarians as a class could be done away with since they are really only a specialized fighter with an attitude and cultural theme.</p></blockquote><p></p>
[QUOTE="Aule, post: 1768235, member: 21836"] Long time lurker here. I've posted a couple times before, but that was way back when ENWorld was brand new, and 3E wasn't out yet!!!! :) I check in often though. For a 4th edition, the numero uno item I would like to see is to have ALL class abilities be either a skill or a feat, with MAYBE the exception of saving throws. The arguments over how a ranger should look would end, as those people who like spells would take them, and those who didn't would not. If I'm a paladin, and I don't want to have a mount, why should that ability be part of what makes my character balanced against another? Essentially, I as a paladin would have had to pay "points" for access to the ability, even if I never use it. Attack rating would be based on weapon skills. How specific the weapon skills should be is up for debate. I would like to see melee, thrown, missle, and unarmed, with various feats and specializations put on top of that base. Wielding magic would be a skill, and would end the debate over magic using classes getting the shaft from multi-classing. If you are a single classed fighter, and don't have the wizard class, you wouldn't have access to the "wizardry" skill (or whatever), so you can't cast wizard spells. However, If you are a multi-class fighter/wizard, you should be able to spend some points from advancing your fighter class to improve your wizardry skill. The basic idea is to allow for great customization within a particular class, and consistency on how a character's abilities are gained. Barbarians as a class could be done away with since they are really only a specialized fighter with an attitude and cultural theme. [/QUOTE]
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