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Elven Accuracy + attack twice powers
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<blockquote data-quote="NMcCoy" data-source="post: 4658166" data-attributes="member: 61546"><p>This, really, is the crux of this debate and many, many others. We need a terminology overhaul in a few sections of the rules, to clearly distinguish between "using an attack power" and "making an attack roll", which currently both get called "making an attack" or "attacking" in the rules. Clear up all this silliness with "A missed attack never damages a minion" by instead saying "Minions don't take damage from <strong>Miss</strong> effects."</p><p></p><p>Likewise: "Make a basic melee attack" means "use a basic melee attack power", but "make a secondary attack" means "make another attack roll as part of using this power". We really have three different things that use the word "attack", as I see it. Here's the breakdown, color coded for your convenience:</p><p></p><ul> <li data-xf-list-type="ul">An <span style="color: DarkOrange"><strong>Attack Power</strong></span> usually, but not always, involves making one or more <strong><span style="color: SeaGreen">Attack</span></strong>s<strong>.</strong> (Some <span style="color: DarkOrange">Attack Power</span>s, such as <em>Armor of Agathys</em>, do not involve making <span style="color: SeaGreen">Attacks</span>, and thus no <span style="color: RoyalBlue">Attack Roll</span> is needed.)</li> </ul><p></p><ul> <li data-xf-list-type="ul">An <strong><span style="color: SeaGreen">Attack</span> </strong>involves choosing <span style="color: DarkOrchid">target</span>s as specified in the power's description, and then making one <strong><span style="color: RoyalBlue">Attack Roll</span> </strong>for each <span style="color: DarkOrchid">target</span>, and usually one <span style="color: DarkRed"><strong>Damage Roll</strong></span> for all targets of that <span style="color: SeaGreen">Attack</span>. (Some <span style="color: DarkOrange">Attack Power</span>s have <span style="color: SeaGreen">Attack</span>s that don't have a <span style="color: DarkRed">Damage Roll</span>, such as <em>Furious Smash</em>.)</li> </ul><p></p><ul> <li data-xf-list-type="ul">An <span style="color: RoyalBlue"><strong>Attack Roll</strong></span> is always against one specific <span style="color: DarkOrchid">target</span>. If the <span style="color: RoyalBlue">Attack Roll</span> results in a critical hit, treat that <span style="color: SeaGreen">Attack</span>'s <span style="color: DarkRed">Damage Roll</span> as if the dice showed the maximum value for that particular <span style="color: DarkOrchid">target</span>.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Some <span style="color: DarkOrange">Attack Power</span>s, such as <em>Commander's Strike</em>, tell an ally to make a basic attack against a particular <span style="color: DarkOrchid">target</span>. To do this they will select an <span style="color: DarkOrange">attack power</span> that counts as such, and (in the course of using that <span style="color: DarkOrange">power</span>) make an <span style="color: SeaGreen">attack </span>against that <span style="color: DarkOrchid">target</span>, involving an <span style="color: RoyalBlue">attack roll</span> and a <span style="color: DarkRed">damage roll</span>.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Some <span style="color: DarkOrange">Attack Power</span>s, such as <em>Acid Arrow, </em>tell you to make a secondary <span style="color: SeaGreen">attack</span> after your primary <span style="color: SeaGreen">attack</span>, if certain conditions (like the first <span style="color: SeaGreen">attack </span>hitting its <span style="color: DarkOrchid">target</span>) are met. This <span style="color: SeaGreen">attack</span> might specify the same or different <span style="color: DarkOrchid">target</span>s from the primary. <em>Rain of Blows </em>is an <span style="color: DarkOrange">Attack Power</span> that grants two primary <span style="color: SeaGreen">attack</span>s (as specified on the <strong>Attack: </strong>line of the <span style="color: DarkOrange">power</span>), each of which can grant you a secondary <span style="color: SeaGreen">attack </span>if that primary <span style="color: SeaGreen">attack</span> hits.</li> </ul><p></p><p>I hope this helps to clarify things.</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 4658166, member: 61546"] This, really, is the crux of this debate and many, many others. We need a terminology overhaul in a few sections of the rules, to clearly distinguish between "using an attack power" and "making an attack roll", which currently both get called "making an attack" or "attacking" in the rules. Clear up all this silliness with "A missed attack never damages a minion" by instead saying "Minions don't take damage from [B]Miss[/B] effects." Likewise: "Make a basic melee attack" means "use a basic melee attack power", but "make a secondary attack" means "make another attack roll as part of using this power". We really have three different things that use the word "attack", as I see it. Here's the breakdown, color coded for your convenience: [LIST] [*]An [COLOR=DarkOrange][B]Attack Power[/B][/COLOR] usually, but not always, involves making one or more [B][COLOR=SeaGreen]Attack[/COLOR][/B]s[B].[/B] (Some [COLOR=DarkOrange]Attack Power[/COLOR]s, such as [I]Armor of Agathys[/I], do not involve making [COLOR=SeaGreen]Attacks[/COLOR], and thus no [COLOR=RoyalBlue]Attack Roll[/COLOR] is needed.) [/LIST] [LIST] [*]An [B][COLOR=SeaGreen]Attack[/COLOR] [/B]involves choosing [COLOR=DarkOrchid]target[/COLOR]s as specified in the power's description, and then making one [B][COLOR=RoyalBlue]Attack Roll[/COLOR] [/B]for each [COLOR=DarkOrchid]target[/COLOR], and usually one [COLOR=DarkRed][B]Damage Roll[/B][/COLOR] for all targets of that [COLOR=SeaGreen]Attack[/COLOR]. (Some [COLOR=DarkOrange]Attack Power[/COLOR]s have [COLOR=SeaGreen]Attack[/COLOR]s that don't have a [COLOR=DarkRed]Damage Roll[/COLOR], such as [I]Furious Smash[/I].) [/LIST] [LIST] [*]An [COLOR=RoyalBlue][B]Attack Roll[/B][/COLOR] is always against one specific [COLOR=DarkOrchid]target[/COLOR]. If the [COLOR=RoyalBlue]Attack Roll[/COLOR] results in a critical hit, treat that [COLOR=SeaGreen]Attack[/COLOR]'s [COLOR=DarkRed]Damage Roll[/COLOR] as if the dice showed the maximum value for that particular [COLOR=DarkOrchid]target[/COLOR]. [/LIST] [LIST] [*]Some [COLOR=DarkOrange]Attack Power[/COLOR]s, such as [I]Commander's Strike[/I], tell an ally to make a basic attack against a particular [COLOR=DarkOrchid]target[/COLOR]. To do this they will select an [COLOR=DarkOrange]attack power[/COLOR] that counts as such, and (in the course of using that [COLOR=DarkOrange]power[/COLOR]) make an[COLOR=DarkOrange] [/COLOR][COLOR=SeaGreen]attack [/COLOR]against that [COLOR=DarkOrchid]target[/COLOR], involving an [COLOR=RoyalBlue]attack roll[/COLOR] and a [COLOR=DarkRed]damage roll[/COLOR]. [/LIST] [LIST] [*]Some [COLOR=DarkOrange]Attack Power[/COLOR]s, such as [I]Acid Arrow, [/I]tell you to make a secondary [COLOR=SeaGreen]attack[/COLOR] after your primary [COLOR=SeaGreen]attack[/COLOR], if certain conditions (like the first [COLOR=SeaGreen]attack [/COLOR]hitting its [COLOR=DarkOrchid]target[/COLOR]) are met. This [COLOR=SeaGreen]attack[/COLOR] might specify the same or different [COLOR=DarkOrchid]target[/COLOR]s from the primary. [I]Rain of Blows [/I]is an [COLOR=DarkOrange]Attack Power[/COLOR] that grants two primary [COLOR=SeaGreen]attack[/COLOR]s (as specified on the [B]Attack: [/B]line of the [COLOR=DarkOrange]power[/COLOR]), each of which can grant you a secondary [COLOR=SeaGreen]attack [/COLOR]if that primary [COLOR=SeaGreen]attack[/COLOR] hits. [/LIST] I hope this helps to clarify things. [/QUOTE]
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