Elven High Magic

Falling Icicle

Adventurer
Does anyone remember Elven High Magic from 2nd edition? It just occurred to me that those spells will work wonderfully in 4th edition as epic rituals. If WotC doesn't convert them, I will. :D
 

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Blergh, Elven High Magic. That's probably from the same source where Grey Elves, Blue Elves, High Elves, Moon Elves, Gold Elves, Sun Elves, Wild Elves, Green Elves, Sea Elves, Sand Elves, Silver Elves, Sky Elves, Dark Elves and so on stem from.

I just hope we won't get a repeat of elven glut in 4th edition with thousands of elven stuff, like better elven swords, and superior uber-elven armour, uber-elven-magic, super-elven-items, elf-gardens, elf-pet animals, elf-furniture, special elf-classes, elf-paragon-paths, epic-elf-destinies, elf-this-and-elf-that.

We still have too many elves in 4th edition (Elves, Drow, Eladrin and Half-Elves, possibly Sea-Elves too, I fear).

Isn't it enough to just make these uber-rituals common for every race?
 

I'd be more inclined to tie rituals to the Feywild itself, so that Eladrin have more access, but others can use them too if they invade the place.
 

I'm not saying they'd necessarily be restricted to elves, it'd probably be more appropriately called "Eladrin High Magic" now. I just really liked their flavor. Back in the day when all the spells were "magic missile pew pew pew" elven high magic was set apart by having alot of roleplaying effects, like shaping trees into a palace, creating a spiritual bond between two beings or healing large sections of forest.
 

Falling Icicle said:
I'm not saying they'd necessarily be restricted to elves, it'd probably be more appropriately called "Eladrin High Magic" now. I just really liked their flavor. Back in the day when all the spells were "magic missile pew pew pew" elven high magic was set apart by having alot of roleplaying effects, like shaping trees into a palace, creating a spiritual bond between two beings or healing large sections of forest.

Or, like, Mithal and jazz like that.
 

Incenjucar said:
Or, like, Mithal and jazz like that.

Yes, mustn't forget the Mythals.

But that's really what I think makes ritual magic cool. Magic has so much potential, why would people only create adventuring spells? I want magic that lets me ward kingdoms, reshape the land, create floating cities and other cool stuff. The kind of things epic wizards do in literature. But I guess I'm one of those unconventional players that likes doing more than just killing things and taking their stuff. ;)
 

That sort of magic stuff is just plot-device-material, nothing more. No need to have exact rules detailed out. I sure hope it will be abreviated to "With this ritual, magic divination won't work as long as the following plot-relevant locations aren't damaged/destroyed", and so.
 

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