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Elven Navy Delta Squad: Hunters
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<blockquote data-quote="GruTheWanderer" data-source="post: 386612" data-attributes="member: 3119"><p>When you reach the launch bay, you see the usual crowd of mechanics and pilots checking out their flitters. You quickly spot your ride, the Man O' War <em>Alseides</em> hovering over the <em>Escaflowne's</em> port wing, with a rope ladder hanging thirty feet down to the flight deck.</p><p></p><p><a href="http://jumper.dynip.com/campaign/Campaign/elvencraft.asp" target="_blank">http://jumper.dynip.com/campaign/Campaign/elvencraft.asp</a></p><p></p><p>After ascending the ladder you make your way to the weapons deck. The <em>Alseides</em> is in motion, pulling up and away from the armada and turning towards Verdura. The planet is only visible as a bright light at this point, reflecting the rays of the system's sun. When the man o' war is about a mile from the armada it makes the jump to spelljamming speed. In seconds you are alone in the void of wildspace. </p><p></p><p>The next six hours are quiet, and you take the time to rest and double-check your gear <span style="color: chocolate">(Arramor and Amanu may alter their spell selection, if desired).</span> </p><p></p><p>The ship drops to tactical speed as it enters Verdura's gravity well. You spend a few minutes staring at the planet, whose surface is made up of every possible shade of green. The few lakes and seas do little to break up the vegetation, which stretches from pole to pole.</p><p></p><p>The <em>Alseides</em> spends about one hour descending through the atmosphere, making its way to a point in the northern hemisphere. Soon you can make out small mountain ranges which break through the jungle like islands in the sea. The newly risen sun also reveals a sizeable river below. The navigator directs the helmsman to follow the river north.</p><p></p><p>The captain of the <em>Alseides</em> addresses himself to Arramor. "We'll set you down on the east bank, about a mile from the river. The target vessel stopped briefly in the same area to discharge its passengers before locating a landing spot on the river." He follows up with a description of the evac point, five miles north.</p><p></p><p>The man o' war is three hundred feet above the trees now and slowing as it reaches the drop point. When the captain gives the go ahead, a crew member touches you one by one with a feather fall wand. Leaping from the deck, you slowly descend to the jungle floor below. When you reach the ground, the <em>Alseides</em> is already gone.</p></blockquote><p></p>
[QUOTE="GruTheWanderer, post: 386612, member: 3119"] When you reach the launch bay, you see the usual crowd of mechanics and pilots checking out their flitters. You quickly spot your ride, the Man O' War [I]Alseides[/I] hovering over the [I]Escaflowne's[/I] port wing, with a rope ladder hanging thirty feet down to the flight deck. [url]http://jumper.dynip.com/campaign/Campaign/elvencraft.asp[/url] After ascending the ladder you make your way to the weapons deck. The [I]Alseides[/I] is in motion, pulling up and away from the armada and turning towards Verdura. The planet is only visible as a bright light at this point, reflecting the rays of the system's sun. When the man o' war is about a mile from the armada it makes the jump to spelljamming speed. In seconds you are alone in the void of wildspace. The next six hours are quiet, and you take the time to rest and double-check your gear [COLOR=chocolate](Arramor and Amanu may alter their spell selection, if desired).[/COLOR] The ship drops to tactical speed as it enters Verdura's gravity well. You spend a few minutes staring at the planet, whose surface is made up of every possible shade of green. The few lakes and seas do little to break up the vegetation, which stretches from pole to pole. The [I]Alseides[/I] spends about one hour descending through the atmosphere, making its way to a point in the northern hemisphere. Soon you can make out small mountain ranges which break through the jungle like islands in the sea. The newly risen sun also reveals a sizeable river below. The navigator directs the helmsman to follow the river north. The captain of the [I]Alseides[/I] addresses himself to Arramor. "We'll set you down on the east bank, about a mile from the river. The target vessel stopped briefly in the same area to discharge its passengers before locating a landing spot on the river." He follows up with a description of the evac point, five miles north. The man o' war is three hundred feet above the trees now and slowing as it reaches the drop point. When the captain gives the go ahead, a crew member touches you one by one with a feather fall wand. Leaping from the deck, you slowly descend to the jungle floor below. When you reach the ground, the [I]Alseides[/I] is already gone. [/QUOTE]
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