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Elven Orb Wizard build
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<blockquote data-quote="Caliban" data-source="post: 4339187" data-attributes="member: 284"><p>I'm trying come up with a build for this high Wis orb wizard I've heard about. Not sure if I'm actually going to play this guy or not. Just want to make sure I haven't missed anything obvious:</p><p></p><p>[Updated to incorporation suggestions I liked.]</p><p>Name: Roy Orberson (until I think of a real name)</p><p>Race: Elf</p><p>Class: Wizard</p><p>Implement: Orb (extend duration by 1 round, or put a -4 vs. an ongoing save effect.)</p><p> </p><p>Stats:</p><p> </p><p>8 Str </p><p>12 Con </p><p>12 Dex </p><p>16 Int </p><p>18 Wis </p><p>12 Cha</p><p> </p><p>AC: 13</p><p>Fort: 11 (Single biggest flaw with this build, I think)</p><p>Reflex: 13</p><p>Will: 16</p><p> </p><p> </p><p>HP: 22 </p><p>Skills: Arcana +8, Dungeoneering +9, Nature +11, Religion +8, Insight +9, Perception +6</p><p> </p><p>Feat: Initiate of the Faith</p><p> </p><p>At Will Spell: Cantrips, Cloud of Daggers, Thunderwave</p><p>Encounter Spells: Force Orb</p><p>Daily Spells: Sleep or Acid Arrow, Healing Word</p><p> </p><p>Pro's: Maximizes the potential of the Orb save penalty. Can use the Elven Accuracy racial power to help make sure the spell you want to apply the save penalty to lands. Elven racial features help you keep your distance (speed 7, ignore difficult terrain when shifting). Elven bow proficiencies make up for the lack of Magic Missile at first level. Eventually picks up the Wand implement to help get the spell you want to apply your Orb save modifier too.</p><p> </p><p>Con's: Horrible fort save and hit points, lower than normal Int. Will take several feats to mitigate (Toughness, Durable (?), Great Fortitude, etc.)</p><p> </p><p>Future Feat ideas: Elven Precision, Spell Focus: 2nd Implement (wand), Durable, Great Fortitude, Toughness, Skill Training: Perception.</p><p> </p><p>Good way to do it, or horribly flawed and feat intensive?</p></blockquote><p></p>
[QUOTE="Caliban, post: 4339187, member: 284"] I'm trying come up with a build for this high Wis orb wizard I've heard about. Not sure if I'm actually going to play this guy or not. Just want to make sure I haven't missed anything obvious: [Updated to incorporation suggestions I liked.] Name: Roy Orberson (until I think of a real name) Race: Elf Class: Wizard Implement: Orb (extend duration by 1 round, or put a -4 vs. an ongoing save effect.) Stats: 8 Str 12 Con 12 Dex 16 Int 18 Wis 12 Cha AC: 13 Fort: 11 (Single biggest flaw with this build, I think) Reflex: 13 Will: 16 HP: 22 Skills: Arcana +8, Dungeoneering +9, Nature +11, Religion +8, Insight +9, Perception +6 Feat: Initiate of the Faith At Will Spell: Cantrips, Cloud of Daggers, Thunderwave Encounter Spells: Force Orb Daily Spells: Sleep or Acid Arrow, Healing Word Pro's: Maximizes the potential of the Orb save penalty. Can use the Elven Accuracy racial power to help make sure the spell you want to apply the save penalty to lands. Elven racial features help you keep your distance (speed 7, ignore difficult terrain when shifting). Elven bow proficiencies make up for the lack of Magic Missile at first level. Eventually picks up the Wand implement to help get the spell you want to apply your Orb save modifier too. Con's: Horrible fort save and hit points, lower than normal Int. Will take several feats to mitigate (Toughness, Durable (?), Great Fortitude, etc.) Future Feat ideas: Elven Precision, Spell Focus: 2nd Implement (wand), Durable, Great Fortitude, Toughness, Skill Training: Perception. Good way to do it, or horribly flawed and feat intensive? [/QUOTE]
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