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Elven Ranger 2 weapon melee Stormwarden character - critique
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<blockquote data-quote="daddystabz" data-source="post: 4344128" data-attributes="member: 54231"><p>Or do you all think this build is better than my elven one. I tore this from another thread over in the forums here.</p><p></p><p>I like melee characters, and after looking over my books I came up with a pretty solid build that kicks butt as a striker but is as solid in defense as a defender, all while having more than a few tricks up its sleeve.</p><p></p><p>The core synergy is the ranger’s use of the Wisdom ability. It powers the ranger’s flashier moves, contributing to shifts, pushes, and various bonuses. Couple that with Pit Fighter, which has a 16th level feature that lets you add Wis to weapon damage, and you wind up with a heavy-hitting fellow that’s also light on his feet. And then add in the fact that many ranger powers let you make two attacks (effectively doubling the bonus from Pit Fighter), and you’ve got a ginsu-that-walks. </p><p></p><p>This build is up to 16th level. For future levels, keep bumping Wisdom and Strength. The 21st level bump will increment Con to 17, unlocking Axe Mastery (crit with axes on 19-20), which is good because at that level this guy’s crits would do an additional + 4d10 damage (on top of magic bonuses). With so many of his attack powers allowing two or more attack rolls, he’ll crit often. </p><p></p><p>Race: Human</p><p></p><p>Class: Ranger (Two-Blade)</p><p>Trained Skills: Athletics(Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis)</p><p>Note: As a human you can train pretty much each class skill you'll be good at as a low Dex Ranger. Fighter multiclassing no longer gives a useful skill, but it's really all about the paragon path anyway.</p><p></p><p>Stats (Method 2)</p><p>Str 16 (+2 racial)</p><p>Con 14</p><p></p><p>Dex 13 </p><p>Int 10</p><p></p><p>Wis 14 </p><p>Cha 8</p><p></p><p>Must put 1 point into Con before level 21.</p><p></p><p>Feats</p><p>Human Bonus: Action Surge </p><p>Class Bonus: Toughness</p><p>1st Armor Proficiency (Chainmail)</p><p>2nd Weapon Focus (Axe)</p><p>4th Two-Weapon Fighting</p><p>6th Lethal Hunter</p><p>8th Two-Weapon Defense</p><p>10th Student of the Sword (Intimidate or Streetwise)</p><p>----</p><p>11th Deadly Axe</p><p>12th Devastating Critical</p><p>14th Blood Thirst</p><p>16th Armor Proficiency (Scale)</p><p>18th Combat Anticipation</p><p>20th Armor Proficiency (Plate)</p><p>----</p><p>21st Axe Mastery</p><p>22nd Triumphant Attack</p><p>24th Blind-Fight</p><p>26th Epic Resurgence</p><p>28th Mettle</p><p>30th Lightning Reflexes</p><p></p><p>Action Surge is very cool; especially on Rangers because their powers often include multiple attacks. I delayed taking most of the heavy armor feats until later, but there was still plenty of room for them because there just aren't that many axe related feats. +1 AC just doesn't thrill me, so I took other feats first.</p><p></p><p>Powers</p><p>At Will</p><p>Human Bonus: Careful Attack </p><p>1st Hit and Run</p><p>1st Twin Strike</p><p></p><p>Note: I do not like Careful Attack. It sucks in comparison with Twin Strike, even on hard to hit enemies. It was just the only melee at-will left and there is very little hope of hitting with Nimble Strike because it is a Dex based power</p><p>The synergies are great. The ideal scenario is to get attacked with an AoE that does half damage on a miss. Interrupt with Disruptive Strike, dealing damage and causing the attack to miss (but still do damage). That triggers Deadly Payback as a reaction. On your turn, begin by spending an action point to attack with Armor Splinter (with the +2 bonus from Deadly Payback, one attack is likely to hit) causing at least a 4 point penalty to armor class--remember to add 1/2 your level to the damage of each attack thanks to Extra Damage Action. Then for your normal standard action, finish the poor guy off with Blade Cascade. The bonus from Deadly Payback is still there, but now the target also has a penalty to AC. You can keep rolling attacks until you finally roll a miss, and since it’s all still the same turn you keep the damage bonuses from both Deadly Payback and from Extra Damage Action: a total of +10 damage. Since Blade Cascade is a 2[w] attack, each attack does 2d10+ 13 + 10 damage (a spread of 25-43 per hit, not counting magic weapons or criticals, or the +2d8 to the first attack from hunter's quarry). </p><p></p><p>Ouch.</p><p></p><p></p><p></p><p>* A pretty awesome combo, and only gets nastier if you have friends.</p><p></p><p>Here's a little combo of my own: Epic feat Two-Weapon Flurry let's you make a second opportunity attack with your off-hand at -5 if you hit with the first one. Heavy Blade Opportunist let's you use At-Wills for opportunity attacks. Rangers have an At-Will that attacks with both weapons, and can use one-handed weapons in the off-hand as off-hand weapons. Opponent provokes opportunity attack, you use Twin Strike, hit, and then use it again. That's up to 4 hits of 2[W] + Str damage in Epic.</p><p></p><p></p><p>Is this build better than my elven Stormwarden one?</p><p style="text-align: right"><img src="http://forums.gleemax.com/images/misc/community/progress.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="daddystabz, post: 4344128, member: 54231"] Or do you all think this build is better than my elven one. I tore this from another thread over in the forums here. I like melee characters, and after looking over my books I came up with a pretty solid build that kicks butt as a striker but is as solid in defense as a defender, all while having more than a few tricks up its sleeve. The core synergy is the ranger’s use of the Wisdom ability. It powers the ranger’s flashier moves, contributing to shifts, pushes, and various bonuses. Couple that with Pit Fighter, which has a 16th level feature that lets you add Wis to weapon damage, and you wind up with a heavy-hitting fellow that’s also light on his feet. And then add in the fact that many ranger powers let you make two attacks (effectively doubling the bonus from Pit Fighter), and you’ve got a ginsu-that-walks. This build is up to 16th level. For future levels, keep bumping Wisdom and Strength. The 21st level bump will increment Con to 17, unlocking Axe Mastery (crit with axes on 19-20), which is good because at that level this guy’s crits would do an additional + 4d10 damage (on top of magic bonuses). With so many of his attack powers allowing two or more attack rolls, he’ll crit often. Race: Human Class: Ranger (Two-Blade) Trained Skills: Athletics(Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Nature (Wis), Perception (Wis) Note: As a human you can train pretty much each class skill you'll be good at as a low Dex Ranger. Fighter multiclassing no longer gives a useful skill, but it's really all about the paragon path anyway. Stats (Method 2) Str 16 (+2 racial) Con 14 Dex 13 Int 10 Wis 14 Cha 8 Must put 1 point into Con before level 21. Feats Human Bonus: Action Surge Class Bonus: Toughness 1st Armor Proficiency (Chainmail) 2nd Weapon Focus (Axe) 4th Two-Weapon Fighting 6th Lethal Hunter 8th Two-Weapon Defense 10th Student of the Sword (Intimidate or Streetwise) ---- 11th Deadly Axe 12th Devastating Critical 14th Blood Thirst 16th Armor Proficiency (Scale) 18th Combat Anticipation 20th Armor Proficiency (Plate) ---- 21st Axe Mastery 22nd Triumphant Attack 24th Blind-Fight 26th Epic Resurgence 28th Mettle 30th Lightning Reflexes Action Surge is very cool; especially on Rangers because their powers often include multiple attacks. I delayed taking most of the heavy armor feats until later, but there was still plenty of room for them because there just aren't that many axe related feats. +1 AC just doesn't thrill me, so I took other feats first. Powers At Will Human Bonus: Careful Attack 1st Hit and Run 1st Twin Strike Note: I do not like Careful Attack. It sucks in comparison with Twin Strike, even on hard to hit enemies. It was just the only melee at-will left and there is very little hope of hitting with Nimble Strike because it is a Dex based power The synergies are great. The ideal scenario is to get attacked with an AoE that does half damage on a miss. Interrupt with Disruptive Strike, dealing damage and causing the attack to miss (but still do damage). That triggers Deadly Payback as a reaction. On your turn, begin by spending an action point to attack with Armor Splinter (with the +2 bonus from Deadly Payback, one attack is likely to hit) causing at least a 4 point penalty to armor class--remember to add 1/2 your level to the damage of each attack thanks to Extra Damage Action. Then for your normal standard action, finish the poor guy off with Blade Cascade. The bonus from Deadly Payback is still there, but now the target also has a penalty to AC. You can keep rolling attacks until you finally roll a miss, and since it’s all still the same turn you keep the damage bonuses from both Deadly Payback and from Extra Damage Action: a total of +10 damage. Since Blade Cascade is a 2[w] attack, each attack does 2d10+ 13 + 10 damage (a spread of 25-43 per hit, not counting magic weapons or criticals, or the +2d8 to the first attack from hunter's quarry). Ouch. * A pretty awesome combo, and only gets nastier if you have friends. Here's a little combo of my own: Epic feat Two-Weapon Flurry let's you make a second opportunity attack with your off-hand at -5 if you hit with the first one. Heavy Blade Opportunist let's you use At-Wills for opportunity attacks. Rangers have an At-Will that attacks with both weapons, and can use one-handed weapons in the off-hand as off-hand weapons. Opponent provokes opportunity attack, you use Twin Strike, hit, and then use it again. That's up to 4 hits of 2[W] + Str damage in Epic. Is this build better than my elven Stormwarden one? [RIGHT][IMG]http://forums.gleemax.com/images/misc/community/progress.gif[/IMG][/RIGHT] [/QUOTE]
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