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General Tabletop Discussion
*Dungeons & Dragons
Elven trance and long rests
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<blockquote data-quote="Mercule" data-source="post: 6519576" data-attributes="member: 5100"><p>I have to believe the "long rest is 8 hours for all" party line is mainly for "game balance". I can't imagine that it'd be game-breaking, though, to let the elf get away with a shorter long rest, since you can only take one per day. I'll worry about <u>that</u>, though, when I have a full party of elves. Until then, the elf PCs just get to stand watch longer.</p><p></p><p>Probably worth noting that, despite the official rules being that the entire rest is 8 hours, my group all went with the assumption that humans (et al.) needed 8 hours of actual sleep. We assume roughly 10 hours for the entire act of camping for the night, which includes a short rest for dinner (and resetting some abilities before watch begins), time to set up/tear down camp, and a bit of a buffer should trouble actually occur during the night. Looking at the posts in this thread, it's pretty clear the 8 hours was supposed to include a lot of that stuff. I think I'll keep doing it our way, though, mainly so I don't have to wonder whether the goblin raiders caused the wizard to not be able to memorize spells or the fighter from getting her hit dice back.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6519576, member: 5100"] I have to believe the "long rest is 8 hours for all" party line is mainly for "game balance". I can't imagine that it'd be game-breaking, though, to let the elf get away with a shorter long rest, since you can only take one per day. I'll worry about [U]that[/U], though, when I have a full party of elves. Until then, the elf PCs just get to stand watch longer. Probably worth noting that, despite the official rules being that the entire rest is 8 hours, my group all went with the assumption that humans (et al.) needed 8 hours of actual sleep. We assume roughly 10 hours for the entire act of camping for the night, which includes a short rest for dinner (and resetting some abilities before watch begins), time to set up/tear down camp, and a bit of a buffer should trouble actually occur during the night. Looking at the posts in this thread, it's pretty clear the 8 hours was supposed to include a lot of that stuff. I think I'll keep doing it our way, though, mainly so I don't have to wonder whether the goblin raiders caused the wizard to not be able to memorize spells or the fighter from getting her hit dice back. [/QUOTE]
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