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Elven Trance, Spell Scrolls, Grappling & More: New Sage Advice
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<blockquote data-quote="Rya.Reisender" data-source="post: 7681675" data-attributes="member: 6801585"><p>Yeah, but the rule doesn't say that it's usually the case, it says it IS dexterity:</p><p></p><p></p><p>I guess you could solve it by adding "Improvised weapons are an exception to that rule" to that paragraph, rather than only referring to finesse and thrown.</p><p></p><p>And I'm not sure if I can add the "thrown" property to an improvised weapon. The rules are worded in a way that I can either decide that a player uses an object like an object of the weapons table "Throwing this broken piece of glass is like throwing a dagger, so the dagger stats apply to it" or that the player uses an existing weapon in a way it isn't intended to "You throw the warhammer even though it does not have the thrown property". The latter just says it does 1d4 damage, but is not very clear what else is applied to it. If the weapon automatically becomes a 1d4 weapon with thrown property, then all weapons with 1d4 damage could just have the thrown property added to them because it makes no difference. Throwing a club or sickle for example would still deal full damage, so they are effectively the same as a light hammer. Maybe they really meant 1d4 with no modifier applied? But I'd still need to know the attack modifier used unless that's just 1d20 too. /hm</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7681675, member: 6801585"] Yeah, but the rule doesn't say that it's usually the case, it says it IS dexterity: I guess you could solve it by adding "Improvised weapons are an exception to that rule" to that paragraph, rather than only referring to finesse and thrown. And I'm not sure if I can add the "thrown" property to an improvised weapon. The rules are worded in a way that I can either decide that a player uses an object like an object of the weapons table "Throwing this broken piece of glass is like throwing a dagger, so the dagger stats apply to it" or that the player uses an existing weapon in a way it isn't intended to "You throw the warhammer even though it does not have the thrown property". The latter just says it does 1d4 damage, but is not very clear what else is applied to it. If the weapon automatically becomes a 1d4 weapon with thrown property, then all weapons with 1d4 damage could just have the thrown property added to them because it makes no difference. Throwing a club or sickle for example would still deal full damage, so they are effectively the same as a light hammer. Maybe they really meant 1d4 with no modifier applied? But I'd still need to know the attack modifier used unless that's just 1d20 too. /hm [/QUOTE]
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