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Elves And Levels
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<blockquote data-quote="Psion" data-source="post: 828380" data-attributes="member: 172"><p>First off, levels are more about heroism than experience in 3e. According to the demographic rules in the DMG, a MASSIVE majority of the populace is 1st level.</p><p></p><p>That being the case, I don't see big chunks of the elven population making it to 20th level.</p><p></p><p>However, I could see many members of long lived races making it to 2nd or 3rd level, shifting away from the 1st level baseline of the standard rules. This works well for me, because it can reflect that the long lifespans of elves (or dwarves or gnomes) <em>mean</em> something, but without making them unbeatable as NPCs and without giving PCs a reason to think they are that much inferior to the rest of their race.</p><p></p><p>As for heroes -- yeah, I think that the best elves will be higher level than the best humans, but not as a direct factor. I might assume that high-level non-human NPCs have a factor of XP over humans equal to the root of their "longevity" multiplier. After all, longer life means more risk to get killed, and high level humans are the ones who might have tapped magic to extend their lives.</p></blockquote><p></p>
[QUOTE="Psion, post: 828380, member: 172"] First off, levels are more about heroism than experience in 3e. According to the demographic rules in the DMG, a MASSIVE majority of the populace is 1st level. That being the case, I don't see big chunks of the elven population making it to 20th level. However, I could see many members of long lived races making it to 2nd or 3rd level, shifting away from the 1st level baseline of the standard rules. This works well for me, because it can reflect that the long lifespans of elves (or dwarves or gnomes) [i]mean[/i] something, but without making them unbeatable as NPCs and without giving PCs a reason to think they are that much inferior to the rest of their race. As for heroes -- yeah, I think that the best elves will be higher level than the best humans, but not as a direct factor. I might assume that high-level non-human NPCs have a factor of XP over humans equal to the root of their "longevity" multiplier. After all, longer life means more risk to get killed, and high level humans are the ones who might have tapped magic to extend their lives. [/QUOTE]
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