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<blockquote data-quote="Graf" data-source="post: 829638" data-attributes="member: 3087"><p>Except that the way the xp rules work this just isn't true. Elven characters are treated just like everyone else.</p><p></p><p>I see that a lot of people like D&D the traditional way, but the rulesset doesn't back up any of the story-driven ideas people have presented.</p><p></p><p>Shark is right. Even a slow elf is going to be 6 or 7th level within 70 to a hundred years.</p><p>(SKR did a little opinion piece about human commoners that supports <a href="http://www.seankreynolds.com/rpgfiles/misc/theoryaboutpeasants.html" target="_blank">this</a> .)</p><p></p><p>Think about it like this, if an elf gets just 10 xp a week, starting at maturity, by the time they're 300 (200*52*10) they have 104,000. This is someone who is doing just about as little as possible. </p><p></p><p>There are a few ways to stop this but not many that appeal (to me anyway):</p><p>*Assume that only PCs get to advance using the rules in the books. Everybody else advances some other slower way.</p><p>*Make elves compulsive and inefficent multi-classers. (aristocrat 1/expert 1/bard 1/warrior 1) is advancing at 60% slower...)</p><p>*"Social" reasons... most elves aren't interested in power. So they may have lots of xperience points but they don't "advance in level".</p><p>*Catacysim killed off all elves. The ones that remain are really young.</p><p>*no-standard level advancement requirements. You have to take a test or get a magic item to advance in level.</p><p>*Strange elven dementia issues (I actually used this in on FR game) basically elves have periods of decades or centuries when they go kind of mental and are pretty much depressed and useless. When they recover they've forgotten their previous classes and abilities completely.</p><p></p><p>The best rules based stop is the idea that there is a CR-cap. Once you get to 7th level the weakest of all possible encounters (CR1) don't give you xp any more so you never get any more xp unless you fight.</p><p></p><p>The big problem with this is that it only work if you ONLY give xp out for COMBAT. If you do give xp out for other tense situations then... </p><p>Elves will be be interacting with other elves, other elves who advance at the SAME rate at yourself and have been given similar opportunities. In other words the people around you aren't 1st level. </p><p>Then to continue your progression you only need to do something significant once every few years. Stuff like petition the elven council for better irrigation for your farm, oversee your daughter's wedding, arrange a deal to sell some of your pottery to another elven merchant, get involved in a fight with your grandmom (who's probably dipping into the epic level handbook by this point) or anything else that might challenge you as a person.</p><p></p><p>Except for the fact that we humans are humanocentric there's no reason for low level communities of elves dotting the landscape in most worlds.</p><p></p><p>Sorry.</p><p></p><p>[edits = clarity, duplication]</p></blockquote><p></p>
[QUOTE="Graf, post: 829638, member: 3087"] Except that the way the xp rules work this just isn't true. Elven characters are treated just like everyone else. I see that a lot of people like D&D the traditional way, but the rulesset doesn't back up any of the story-driven ideas people have presented. Shark is right. Even a slow elf is going to be 6 or 7th level within 70 to a hundred years. (SKR did a little opinion piece about human commoners that supports [URL=http://www.seankreynolds.com/rpgfiles/misc/theoryaboutpeasants.html]this[/URL] .) Think about it like this, if an elf gets just 10 xp a week, starting at maturity, by the time they're 300 (200*52*10) they have 104,000. This is someone who is doing just about as little as possible. There are a few ways to stop this but not many that appeal (to me anyway): *Assume that only PCs get to advance using the rules in the books. Everybody else advances some other slower way. *Make elves compulsive and inefficent multi-classers. (aristocrat 1/expert 1/bard 1/warrior 1) is advancing at 60% slower...) *"Social" reasons... most elves aren't interested in power. So they may have lots of xperience points but they don't "advance in level". *Catacysim killed off all elves. The ones that remain are really young. *no-standard level advancement requirements. You have to take a test or get a magic item to advance in level. *Strange elven dementia issues (I actually used this in on FR game) basically elves have periods of decades or centuries when they go kind of mental and are pretty much depressed and useless. When they recover they've forgotten their previous classes and abilities completely. The best rules based stop is the idea that there is a CR-cap. Once you get to 7th level the weakest of all possible encounters (CR1) don't give you xp any more so you never get any more xp unless you fight. The big problem with this is that it only work if you ONLY give xp out for COMBAT. If you do give xp out for other tense situations then... Elves will be be interacting with other elves, other elves who advance at the SAME rate at yourself and have been given similar opportunities. In other words the people around you aren't 1st level. Then to continue your progression you only need to do something significant once every few years. Stuff like petition the elven council for better irrigation for your farm, oversee your daughter's wedding, arrange a deal to sell some of your pottery to another elven merchant, get involved in a fight with your grandmom (who's probably dipping into the epic level handbook by this point) or anything else that might challenge you as a person. Except for the fact that we humans are humanocentric there's no reason for low level communities of elves dotting the landscape in most worlds. Sorry. [edits = clarity, duplication] [/QUOTE]
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