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<blockquote data-quote="John Crichton" data-source="post: 829691" data-attributes="member: 4779"><p>The only way you would give out any type of XP on a weekly, daily or monthly basis would be for the NPC classes. PC's don't get more experienced by sitting around, they get it by putting themselves in danger and living through it to fight another day.</p><p></p><p>I've always seen the core 11 classes as the typical "hero" or important figure types. Maybe 1 out of 1000 (just a number) beings is this type of person, probably even less than that. Consider this: An elven couple gives birth to 6 healthy children over their lives. This is spread out over the course of hundreds of years. A human couple can do the same in the span of 30 years. If you started each populous at the same number, the humans would overtake elves in a very short amount of time by sheer mass.</p><p></p><p>Putting all that together makes it easy for me to rationalize that only a certain amount of elves will become "heroes or important people" in my world per generation. As for their advancement being scaled compared to the other races, it makes sense. Elves have many years to grow and develop, plus each individual is considered valuble to the whole because births are relatively rare. I guess the point is, why rush? If I knew that my natural lifespan would be 500 years I would certainly take my time to do things (and get them right, as someone else mentioned) especially if that is what the rest of my culture was doing.</p><p></p><p>But that's just core-type elves. There are many other cool takes that I have seen. It all comes down to just looking at the PC classes and seeing what one has to go thru to gain the skills listed in the class description... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="John Crichton, post: 829691, member: 4779"] The only way you would give out any type of XP on a weekly, daily or monthly basis would be for the NPC classes. PC's don't get more experienced by sitting around, they get it by putting themselves in danger and living through it to fight another day. I've always seen the core 11 classes as the typical "hero" or important figure types. Maybe 1 out of 1000 (just a number) beings is this type of person, probably even less than that. Consider this: An elven couple gives birth to 6 healthy children over their lives. This is spread out over the course of hundreds of years. A human couple can do the same in the span of 30 years. If you started each populous at the same number, the humans would overtake elves in a very short amount of time by sheer mass. Putting all that together makes it easy for me to rationalize that only a certain amount of elves will become "heroes or important people" in my world per generation. As for their advancement being scaled compared to the other races, it makes sense. Elves have many years to grow and develop, plus each individual is considered valuble to the whole because births are relatively rare. I guess the point is, why rush? If I knew that my natural lifespan would be 500 years I would certainly take my time to do things (and get them right, as someone else mentioned) especially if that is what the rest of my culture was doing. But that's just core-type elves. There are many other cool takes that I have seen. It all comes down to just looking at the PC classes and seeing what one has to go thru to gain the skills listed in the class description... :) [/QUOTE]
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