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*Dungeons & Dragons
Elves and Secret Doors.. how do you pull it off?
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<blockquote data-quote="Sunseeker" data-source="post: 6226567"><p>By that logic we could say that asking the player to take <em>any</em> action slows the game down. I care less about speed and more about the DM burden, speed only becomes an issue when the player starts becoming absurd about it.</p><p></p><p></p><p>I ask my players to tell me that in regards to anything they feel is important. Which is part of my point. If a player doesn't consider locating secret doors to be an important thing to do, I feel it's up to THEM to make that decision, not me. And no, just because they don't utilize a certain aspect of the race does not mean they should reroll. I have one particular friend who LOVES elves, always plays elves, she has a <em>thing</em> for elves. She doesn't care about secret doors, she just wants to play an elf. I think it's fair that the <strong>player</strong> should be making the determination on what aspects of race or class or anything at all about <em>their</em> character to emphasize or downplay. Heck, when I play a ranger I don't cast spells and don't use a pet, because I enjoy neither, but I like the archer concept.</p><p></p><p></p><p>It's not a matter of forgetfulness. It's a matter of priorities. If there's a "secret door" that is of any value to the party, I will set a DC appropriate to how hard it is to locate after having said something like "You have chased the goblins into a dead end, there is seemingly no way to get out." And then let the players decide how they want to investigate further. I had one half-giant with an oversized hammer whose solution to hidden doors was the "hit it" method.</p><p></p><p></p><p>I expect my players to be reasonable folk. As such, if you feel it is reasonable to suspect a secret door within your elven proximity, by all means, roll for it. I'm not a big fan of <em>asking</em> the DM to be able to do stuff a character can do, but I'm even less of a fan of doing it for them. I'd much rather my player take the inititive and say "My elven senses are tingling, this hallway feels odd, I'm making a secret door check." To which I'd go "okay", check the map for secret doors near them, and then see how they roll.</p><p></p><p>All I'm getting at is that I do not like aspects of the game that push what I see as player choice (choosing to play an elf) and player burden (checking for hidden doors) and turn it into DM burden.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6226567"] By that logic we could say that asking the player to take [I]any[/I] action slows the game down. I care less about speed and more about the DM burden, speed only becomes an issue when the player starts becoming absurd about it. I ask my players to tell me that in regards to anything they feel is important. Which is part of my point. If a player doesn't consider locating secret doors to be an important thing to do, I feel it's up to THEM to make that decision, not me. And no, just because they don't utilize a certain aspect of the race does not mean they should reroll. I have one particular friend who LOVES elves, always plays elves, she has a [I]thing[/I] for elves. She doesn't care about secret doors, she just wants to play an elf. I think it's fair that the [B]player[/B] should be making the determination on what aspects of race or class or anything at all about [I]their[/I] character to emphasize or downplay. Heck, when I play a ranger I don't cast spells and don't use a pet, because I enjoy neither, but I like the archer concept. It's not a matter of forgetfulness. It's a matter of priorities. If there's a "secret door" that is of any value to the party, I will set a DC appropriate to how hard it is to locate after having said something like "You have chased the goblins into a dead end, there is seemingly no way to get out." And then let the players decide how they want to investigate further. I had one half-giant with an oversized hammer whose solution to hidden doors was the "hit it" method. I expect my players to be reasonable folk. As such, if you feel it is reasonable to suspect a secret door within your elven proximity, by all means, roll for it. I'm not a big fan of [I]asking[/I] the DM to be able to do stuff a character can do, but I'm even less of a fan of doing it for them. I'd much rather my player take the inititive and say "My elven senses are tingling, this hallway feels odd, I'm making a secret door check." To which I'd go "okay", check the map for secret doors near them, and then see how they roll. All I'm getting at is that I do not like aspects of the game that push what I see as player choice (choosing to play an elf) and player burden (checking for hidden doors) and turn it into DM burden. [/QUOTE]
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Elves and Secret Doors.. how do you pull it off?
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