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Elves are Broken :p
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<blockquote data-quote="DonAdam" data-source="post: 1280150" data-attributes="member: 2446"><p>The mechanics of D&D are not meant to model everyday life, but rather adventuring. There will always be problems with trying to make it fit the life of a commoner; try pitting two commoners in a fight with one another and see how long it takes for one of them to end up knocked out, and then compare that to fights in real life.</p><p></p><p>Want another headache? If we were really trying to be realistic with the mechanics, at least 50% of commoners would be clerics of a chaotic deity. A chaotic deity would not care about the structure of her church, and so anyone with an 11 wisdom would be a fool not to worship her fervently enough to gain low level spells. Try to imagine a medieval world in which a significant portion of the population can cast create water and purify food and drink. You have a totally different world.</p><p></p><p>I know Ebberon seeks to address this, but even that setting will just have to fiat the state of society; there is simply no way to effectively model it. All they can shoot for is flavor.</p><p></p><p>The genre that D&D mimics assumes that heroes are few and far between; the mechanics that apply to the PC's, then, should not be applied universally.</p></blockquote><p></p>
[QUOTE="DonAdam, post: 1280150, member: 2446"] The mechanics of D&D are not meant to model everyday life, but rather adventuring. There will always be problems with trying to make it fit the life of a commoner; try pitting two commoners in a fight with one another and see how long it takes for one of them to end up knocked out, and then compare that to fights in real life. Want another headache? If we were really trying to be realistic with the mechanics, at least 50% of commoners would be clerics of a chaotic deity. A chaotic deity would not care about the structure of her church, and so anyone with an 11 wisdom would be a fool not to worship her fervently enough to gain low level spells. Try to imagine a medieval world in which a significant portion of the population can cast create water and purify food and drink. You have a totally different world. I know Ebberon seeks to address this, but even that setting will just have to fiat the state of society; there is simply no way to effectively model it. All they can shoot for is flavor. The genre that D&D mimics assumes that heroes are few and far between; the mechanics that apply to the PC's, then, should not be applied universally. [/QUOTE]
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