Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Elves Are Not Doomed!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Banshee16" data-source="post: 3554183" data-attributes="member: 7883"><p>I must assume you're exaggerating, because unless I missed something, that's not quite what Shark was saying..</p><p></p><p></p><p></p><p>I lean more towards Shark's view than Edena's...but I don't entirely agree on all points. </p><p></p><p></p><p></p><p></p><p>This is where I feel that your argument goes off the tracks a little. I can understand your contention that long life doesn't necessarily lead to mastery of a skill. Real life would be a good example of that, given the number of people who do an average job at something for years, because they don't really care enough to learn to do it better.</p><p></p><p>But to start going down that path really throws the whole paradigm out the window, because D&D depends on it.....whether for elves or any other race. The aging rules are built the same way, making it a truth within the game that wisdom comes with age, when in many cases, this is not true.....and in a biological sense, it is very much not true, as the brain (and body) start degrading after about age 25 in RL humans. So you either keep the paradigm, or you don't, and D&D keeps the paradigm.</p><p></p><p>I think it *can* be explained that elves become master of their crafts not *only* because of their lifespan, but because of their lifespan, when combined with the fact that many tend to be perfectionists.....so they won't do a sloppy job. Elves are willing to spend 10x as long making something as a human, in order to get a better end result. Of course, this can be maladaptive. There have been companies out there who have produced products that are so good and well-made that someone can buy one copy of the product, and have it last for years. Unfortunately, that creates a very limited market for their products when compared to companies that build things that are "just good enough", and consequently have planned obsolescence built in from the start.</p><p></p><p>So yes, elves can become better....but so can a human who devotes himself exclusively to a skill. And even in RL, I'd contend that the person who comes in with no training, and makes a breakthrough or whatever in a product, or art, or something, is an outlier, rather than the norm. My annecdotal experience in life is that people with no training can sometimes generate great results at something through sheer natural talent, but that over time, when you average out day by day performance, they're still not as reliable as someone actually trained in the trade.</p><p></p><p></p><p></p><p></p><p>That's probably true. Not only that, but elves aren't traditionally depicted as a people with strong, centralized governments that feature progressive taxation, and the redistribution of wealth, and consequently, they probably don't have supremely wealthy, powerful nations.</p><p></p><p></p><p></p><p>Humans may be rapacious, all-consuming two-legged locusts who are unwilling to admit being defied or stood up to....but that doesn't mean they are invulnerable.</p><p></p><p>Eventually, they run out of space and resources. And on a man-to-man basis, they're probably far less formidable than elven warriors. Human armies would be comprised of thousands of lvl 1 commoners and warriors, whereas the elves can probably field entire units of blooded, lvl 4 warriors who've each fought in several wars. And the elven natural advantages of night fighting would be something they'd be ignorant to avoid. </p><p></p><p>If the humans are willing to be as dirty as reducing the elves' forests to desert, the elves would be foolish to close with the human forces in daylight. A smart elven general would probably do most of the fighting at night, and at a distance of 50-60' Flaming arrows into human tents while they're sleeping, using low-level spells to create mists which infest the human encampment, and cause issues with being able to organize a counterattack, etc. Or something as simple as using the fact that the elven soldiers need only 4 hours of sleep to ensure that the humans only get 4 hours of sleep a night, and consequently are perpetually exhausted, and stumbling around in the dark, and more liable to make mistakes. I'm thinking that even when outnumbered, tactics like these would allow the elves to pose a severe threat to the humans.</p><p></p><p>In the end, they are what you make of them. I don't like the idea of elves as victims. I don't want them to rule the roost either. I see them as having some very natural, significant advantages in some areas, and deficiencies in others.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3554183, member: 7883"] I must assume you're exaggerating, because unless I missed something, that's not quite what Shark was saying.. I lean more towards Shark's view than Edena's...but I don't entirely agree on all points. This is where I feel that your argument goes off the tracks a little. I can understand your contention that long life doesn't necessarily lead to mastery of a skill. Real life would be a good example of that, given the number of people who do an average job at something for years, because they don't really care enough to learn to do it better. But to start going down that path really throws the whole paradigm out the window, because D&D depends on it.....whether for elves or any other race. The aging rules are built the same way, making it a truth within the game that wisdom comes with age, when in many cases, this is not true.....and in a biological sense, it is very much not true, as the brain (and body) start degrading after about age 25 in RL humans. So you either keep the paradigm, or you don't, and D&D keeps the paradigm. I think it *can* be explained that elves become master of their crafts not *only* because of their lifespan, but because of their lifespan, when combined with the fact that many tend to be perfectionists.....so they won't do a sloppy job. Elves are willing to spend 10x as long making something as a human, in order to get a better end result. Of course, this can be maladaptive. There have been companies out there who have produced products that are so good and well-made that someone can buy one copy of the product, and have it last for years. Unfortunately, that creates a very limited market for their products when compared to companies that build things that are "just good enough", and consequently have planned obsolescence built in from the start. So yes, elves can become better....but so can a human who devotes himself exclusively to a skill. And even in RL, I'd contend that the person who comes in with no training, and makes a breakthrough or whatever in a product, or art, or something, is an outlier, rather than the norm. My annecdotal experience in life is that people with no training can sometimes generate great results at something through sheer natural talent, but that over time, when you average out day by day performance, they're still not as reliable as someone actually trained in the trade. That's probably true. Not only that, but elves aren't traditionally depicted as a people with strong, centralized governments that feature progressive taxation, and the redistribution of wealth, and consequently, they probably don't have supremely wealthy, powerful nations. Humans may be rapacious, all-consuming two-legged locusts who are unwilling to admit being defied or stood up to....but that doesn't mean they are invulnerable. Eventually, they run out of space and resources. And on a man-to-man basis, they're probably far less formidable than elven warriors. Human armies would be comprised of thousands of lvl 1 commoners and warriors, whereas the elves can probably field entire units of blooded, lvl 4 warriors who've each fought in several wars. And the elven natural advantages of night fighting would be something they'd be ignorant to avoid. If the humans are willing to be as dirty as reducing the elves' forests to desert, the elves would be foolish to close with the human forces in daylight. A smart elven general would probably do most of the fighting at night, and at a distance of 50-60' Flaming arrows into human tents while they're sleeping, using low-level spells to create mists which infest the human encampment, and cause issues with being able to organize a counterattack, etc. Or something as simple as using the fact that the elven soldiers need only 4 hours of sleep to ensure that the humans only get 4 hours of sleep a night, and consequently are perpetually exhausted, and stumbling around in the dark, and more liable to make mistakes. I'm thinking that even when outnumbered, tactics like these would allow the elves to pose a severe threat to the humans. In the end, they are what you make of them. I don't like the idea of elves as victims. I don't want them to rule the roost either. I see them as having some very natural, significant advantages in some areas, and deficiencies in others. Banshee [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Elves Are Not Doomed!
Top