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Elves, Dwarves, Gnomes and Halflings of Color
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<blockquote data-quote="Casimir Liber" data-source="post: 8347286" data-attributes="member: 6947639"><p>So in my campaigns I've developed a quasi-scientific explanation for elves:</p><p></p><p>Elves have copper instead of iron in their haemoglobin equivalent. Their skin lightens with ultraviolet light instead of darkens - so subterranean drow are black - wood and wild elves that live in huge primeval forests and rarely see direct sunlight are brown/bronze/green-hued, and high elves that live in castles and silvan settings are pale skinned. In my campaigns I have always added pharisees or cold ones - chaotic neutral/evil lightskinned elves - drawing on valley elves and the pharisees from an alternate world in Q1.</p></blockquote><p></p>
[QUOTE="Casimir Liber, post: 8347286, member: 6947639"] So in my campaigns I've developed a quasi-scientific explanation for elves: Elves have copper instead of iron in their haemoglobin equivalent. Their skin lightens with ultraviolet light instead of darkens - so subterranean drow are black - wood and wild elves that live in huge primeval forests and rarely see direct sunlight are brown/bronze/green-hued, and high elves that live in castles and silvan settings are pale skinned. In my campaigns I have always added pharisees or cold ones - chaotic neutral/evil lightskinned elves - drawing on valley elves and the pharisees from an alternate world in Q1. [/QUOTE]
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Elves, Dwarves, Gnomes and Halflings of Color
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