Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Elves, Dwarves, Gnomes and Halflings of Color
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8349461" data-attributes="member: 6704184"><p>Sure, what I'm sayin is that it's arguable whether a thing we consume that causes effects on the body and mind is necessarily a <em>poison</em>. I think it's an overbroad definition of the term, that causes my welbutrin to count as a poison. In general, when a definition causes a common thing to be defined in a way that feels completely wrong on a colloquial level, the definition has gotten off track. </p><p></p><p>Tumeric may have some harmful properties to some creatures, but it isn't a poison for humans, and is generally fairly beneficial (though it's healing properties are much overblown by so-called naturalists and herbal remedy salesfolks). Still, a spice whose primary purpose in nature is to make a creature sick when encountered, I'm fine with defining it as a poison in that context, but alcohol doesn't fit that. Inebriation isn't even a negative effect unless it is extreme, and light alcohol inebriation has both recreational and situationally practical benefits, and alcohol itself is a very common part of medicine. Not to mention the non-consumption uses of alcohol. </p><p></p><p>What's more, there are fruits and other foods that aren't harmful at all to humans but will kill other animals, even other mammals, and even some which are harmless to some humans but lethal to others. Not all of them are even dangerous to the creatures they're dangerous to as a defense mechanism, a lot of it is just random traits appearing in the billions of species that have spawned and developed over the eons.</p><p></p><p>Anyway this is a tangent. There is a lot to mine in the realm of substances that effect humans strongly that might not do so for dwarves, and perhaps stuff that goes the other way. </p><p></p><p>For instance, if dwarves digest and gain nutritional value from things like moss and lichen and perhaps even fiber, what does that mean in terms of how easy it is for a dwarf to overeat, and in terms of how much <em>energy</em> they get from their food? When a dwarf drinks bear, are they <em>eating</em> from a nutritional standpoint? If so, does that mean that they <em>really need</em> to work those calories off in order to stay healthy, and have a natural instinctive imperitive to physically exert themselves that takes rather a lot of work from a human perspective to get out of their system? </p><p></p><p>Just how many hours a week does a wealthy dwarf spend in the gym? Just how good at marathons are dwarves? Would it be appropriate to give them some sort of benefit against exhaustion or when spending hit dice? That could help keep them vigorous and tough in spite of +2 con becoming optional.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8349461, member: 6704184"] Sure, what I'm sayin is that it's arguable whether a thing we consume that causes effects on the body and mind is necessarily a [I]poison[/I]. I think it's an overbroad definition of the term, that causes my welbutrin to count as a poison. In general, when a definition causes a common thing to be defined in a way that feels completely wrong on a colloquial level, the definition has gotten off track. Tumeric may have some harmful properties to some creatures, but it isn't a poison for humans, and is generally fairly beneficial (though it's healing properties are much overblown by so-called naturalists and herbal remedy salesfolks). Still, a spice whose primary purpose in nature is to make a creature sick when encountered, I'm fine with defining it as a poison in that context, but alcohol doesn't fit that. Inebriation isn't even a negative effect unless it is extreme, and light alcohol inebriation has both recreational and situationally practical benefits, and alcohol itself is a very common part of medicine. Not to mention the non-consumption uses of alcohol. What's more, there are fruits and other foods that aren't harmful at all to humans but will kill other animals, even other mammals, and even some which are harmless to some humans but lethal to others. Not all of them are even dangerous to the creatures they're dangerous to as a defense mechanism, a lot of it is just random traits appearing in the billions of species that have spawned and developed over the eons. Anyway this is a tangent. There is a lot to mine in the realm of substances that effect humans strongly that might not do so for dwarves, and perhaps stuff that goes the other way. For instance, if dwarves digest and gain nutritional value from things like moss and lichen and perhaps even fiber, what does that mean in terms of how easy it is for a dwarf to overeat, and in terms of how much [I]energy[/I] they get from their food? When a dwarf drinks bear, are they [I]eating[/I] from a nutritional standpoint? If so, does that mean that they [I]really need[/I] to work those calories off in order to stay healthy, and have a natural instinctive imperitive to physically exert themselves that takes rather a lot of work from a human perspective to get out of their system? Just how many hours a week does a wealthy dwarf spend in the gym? Just how good at marathons are dwarves? Would it be appropriate to give them some sort of benefit against exhaustion or when spending hit dice? That could help keep them vigorous and tough in spite of +2 con becoming optional. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Elves, Dwarves, Gnomes and Halflings of Color
Top