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<blockquote data-quote="Yaarel" data-source="post: 8349905" data-attributes="member: 58172"><p>I googled across <a href="https://dungeon20.com/games/dnd-5/creatures/76-duende" target="_blank">this statblock</a> for a certain kind of Duende.</p><p></p><p></p><p></p><h4>DUENDE</h4><p>Fata Diminuto, Neutral</p><p></p><p>Esta bondadosa y diminuta raza de fatas aladas parecen versiones ideales de jóvenes elfos dotados con alas de mariposa, si bien su piel es verde. Los duendes son juguetones y traviesos, mas carecen de malicia, por lo que se dedican a realizar diabluras inocentes a sus amigos. Es difícil engañar a un duende, ya que son maestros de la invisibilidad y pueden conocer el corazón de aquellos a los que tocan.</p><p></p><p><strong>Origen</strong>: <a href="https://dungeon20.com/games/dnd-5/rulebooks/4-reglas-basicas" target="_blank">Reglas básicas</a></p><p><strong>Categoría</strong>: Monstruo</p><p><strong>Clase de armadura</strong>: 15 (armadura de cuero)</p><p><strong>Puntos de Golpe</strong>: 2 (1d4)</p><p><strong>Valor de desafío</strong>: 1/4 (50 PX)</p><p><strong>Velocidad</strong>: 10 pies, 40 pies volando</p><table style='width: 100%'><tr><th>Fue</th><th>Des</th><th>Con</th><th>Int</th><th>Sab</th><th>Car</th></tr><tr><td>3 (-4)</td><td>18 (+4)</td><td>10 (+0)</td><td>14 (+2)</td><td>13 (+1)</td><td>11 (+0)</td></tr></table><p><strong>Habilidades</strong>: Percepción +3, Sigilo +8</p><p><strong>Sentidos</strong>: Percepción pasiva 13</p><p><strong>Idiomas</strong>: Común, élfico, silvano</p><h4>Acciones</h4><p>[HR][/HR]</p><p> <strong>Espada larga</strong>. <em> Ataque de arma cuerpo a cuerpo:</em> +2 al ataque, alcance 5 pies, un objetivo. <em>Impacto:</em> 1 punto de daño cortante.</p><p> <strong>Arco corto</strong>. <em> Ataque de arma a distancia:</em> +6 al ataque, alcance 40/160 pies, un objetivo. <em>Impacto:</em> 1 punto de daño perforante y el objetivo debe superar una tirada de salvación de Constitución CD 10 para no quedar envenenado durante 1 minuto. Si el resultado de la tirada es 5 o menos, el objetivo envenenado cae inconsciente durante ese tiempo o hasta que reciba daño u otra criatura realice una acción para zarandearlo y despertarlo.</p><p> <strong>Vista interior</strong>. El duende toca a una criatura y mágicamente conoce su estado emocional. Si el objetivo falla una tirada de salvación de Carisma CD 10, el duende también conoce su alineamiento. Los celestiales, infernales y no muertos fallan automáticamente la tirada de salvación.</p><p> <strong>Invisibilidad</strong>. El duende se vuelve invisible mágicamente hasta que ataque, lance un conjuro o pierda la concentración (como si fuera un conjuro). El equipo que lleve puesto o que transporte se vuelve invisible con él.</p><p></p><p></p><p></p><p>Because of the D&D jargon, I can actually understand much of this. I am unsure if the writeup is mythologically accurate or not.</p><p></p><p>Where this creature is a master of invisibility (?), I am guessing the mythologically accurate concept is really becoming ethereal, reverting to a spirit form, but again I am unfamiliar with the lore to know one way or an other.</p><p></p><p>Similar to D&D ghosts, I would like D&D fey to be able to "manifest" physically into the Material Plane, and then revert back to the Feywild Plane.</p><p></p><p>(In Norse and Scandinavian concepts, only certain powerful beings would be able to do this, not all of them. In some stories, they can get stuck in the materialization, sometimes because they are too young to know how to return, and sometimes a human mage prevents them from returning. But all of the beings can see and travel subtlely among humans in the Material Plane. In the Norse and Scandinavian concepts, the nature beings arent actually in an other plane. The nature being is in the Material Plane, as a disembodied mind. The mind can interact with other minds, and can manifest. But perhaps a D&D Feywild that closely overlaps and observes the Material Plane and its goings on, can represent this interactive mindscape.)</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8349905, member: 58172"] I googled across [URL='https://dungeon20.com/games/dnd-5/creatures/76-duende']this statblock[/URL] for a certain kind of Duende. [HEADING=3]DUENDE[/HEADING] Fata Diminuto, Neutral Esta bondadosa y diminuta raza de fatas aladas parecen versiones ideales de jóvenes elfos dotados con alas de mariposa, si bien su piel es verde. Los duendes son juguetones y traviesos, mas carecen de malicia, por lo que se dedican a realizar diabluras inocentes a sus amigos. Es difícil engañar a un duende, ya que son maestros de la invisibilidad y pueden conocer el corazón de aquellos a los que tocan. [B]Origen[/B]: [URL='https://dungeon20.com/games/dnd-5/rulebooks/4-reglas-basicas']Reglas básicas[/URL] [B]Categoría[/B]: Monstruo [B]Clase de armadura[/B]: 15 (armadura de cuero) [B]Puntos de Golpe[/B]: 2 (1d4) [B]Valor de desafío[/B]: 1/4 (50 PX) [B]Velocidad[/B]: 10 pies, 40 pies volando [TABLE] [TR] [TH]Fue[/TH] [TH]Des[/TH] [TH]Con[/TH] [TH]Int[/TH] [TH]Sab[/TH] [TH]Car[/TH] [/TR] [TR] [TD]3 (-4)[/TD] [TD]18 (+4)[/TD] [TD]10 (+0)[/TD] [TD]14 (+2)[/TD] [TD]13 (+1)[/TD] [TD]11 (+0)[/TD] [/TR] [/TABLE] [B]Habilidades[/B]: Percepción +3, Sigilo +8 [B]Sentidos[/B]: Percepción pasiva 13 [B]Idiomas[/B]: Común, élfico, silvano [HEADING=3]Acciones[/HEADING] [HR][/HR] [B]Espada larga[/B]. [I] Ataque de arma cuerpo a cuerpo:[/I] +2 al ataque, alcance 5 pies, un objetivo. [I]Impacto:[/I] 1 punto de daño cortante. [B]Arco corto[/B]. [I] Ataque de arma a distancia:[/I] +6 al ataque, alcance 40/160 pies, un objetivo. [I]Impacto:[/I] 1 punto de daño perforante y el objetivo debe superar una tirada de salvación de Constitución CD 10 para no quedar envenenado durante 1 minuto. Si el resultado de la tirada es 5 o menos, el objetivo envenenado cae inconsciente durante ese tiempo o hasta que reciba daño u otra criatura realice una acción para zarandearlo y despertarlo. [B]Vista interior[/B]. El duende toca a una criatura y mágicamente conoce su estado emocional. Si el objetivo falla una tirada de salvación de Carisma CD 10, el duende también conoce su alineamiento. Los celestiales, infernales y no muertos fallan automáticamente la tirada de salvación. [B]Invisibilidad[/B]. El duende se vuelve invisible mágicamente hasta que ataque, lance un conjuro o pierda la concentración (como si fuera un conjuro). El equipo que lleve puesto o que transporte se vuelve invisible con él. Because of the D&D jargon, I can actually understand much of this. I am unsure if the writeup is mythologically accurate or not. Where this creature is a master of invisibility (?), I am guessing the mythologically accurate concept is really becoming ethereal, reverting to a spirit form, but again I am unfamiliar with the lore to know one way or an other. Similar to D&D ghosts, I would like D&D fey to be able to "manifest" physically into the Material Plane, and then revert back to the Feywild Plane. (In Norse and Scandinavian concepts, only certain powerful beings would be able to do this, not all of them. In some stories, they can get stuck in the materialization, sometimes because they are too young to know how to return, and sometimes a human mage prevents them from returning. But all of the beings can see and travel subtlely among humans in the Material Plane. In the Norse and Scandinavian concepts, the nature beings arent actually in an other plane. The nature being is in the Material Plane, as a disembodied mind. The mind can interact with other minds, and can manifest. But perhaps a D&D Feywild that closely overlaps and observes the Material Plane and its goings on, can represent this interactive mindscape.) [/QUOTE]
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