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Elves & Eladrin Beware, Thri-Kreen are Hunting in 4e
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<blockquote data-quote="Trooper Maximus" data-source="post: 4646346" data-attributes="member: 68697"><p><span style="font-family: 'Verdana'"><span style="color: white">I made a thri-kreen cleric last night and it doesn't over power any other race I made at 1st lvl.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"> Your wish is my command, wherwrthal!</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"> Yup! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I wanted an avatar so I trolled around. I bought Slayers Seasons 1-3 with per diem and have been on a Lina kick lateley. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">I passed my final exam today and will get my Command Career Counseler breast device and 9588 NEC tomorrow!!</span></span></p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">On Topic . . .</span></span></strong></p><p></p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">THRI-KREEN</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Primal hunters, who use poison and quick reflexes.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>RACIAL TRAITS:</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Average Height: 5’6” – 6’2”</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Average Weight: 130 – 170 lb.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Ability Scores: +2 Dexterity, +2 Wisdom</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Size: Medium</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Speed: 6 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Vision: Normal</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Language: Common & Thri-kreen</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Skill Bonus: +2 Acrobatics, +2 Nature</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Create Chatkcha:</strong> You have an instinctual urge to create a crystalline throwing wedge, or chatkch, from your poison resin glands. Creation of a chatkcha requires a full-extended rest. You may only have one chatkcha created at one time. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Hunter’s Determination (Trance): </strong>Thri-Kreen have no need to sleep, however they do need time to rest and enter a meditative state that lasts for 6 hours or longer. This condition does not render the thri-kreen unconscious, and they do not suffer any penalty to their perception checks while in their meditative state, due to sensory input from their antennae. If you spend your time making a chatkcha, you do not gain the benefit of an extended rest.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Poison Bite:</strong> You can use the thri-kreen racial power <em><span style="font-family: 'Verdana'">Poison Bite</span></em> as an encounter power.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Thri-Kreen Weapon Proficiency:</strong> You gain proficiency with the polearm called a Gythka (Dam: 2D4) and the crystalline throwing wedge called a Chatkcha (Dam: 2D4; Range: 6/12; Properties: Light thrown, returns at the end of your turn on a miss).</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Thri-kreen Agility: </strong>You ignore difficult terrain when you shift. This abilities works even when using abilities that allow you to shift more than one square.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Poison Bite</strong> (Thri-kreen racial power)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">One bite is usually enough to stop a mantis warrior’s prey long enough to deliver the final blow.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>* Encounter *Poison *Reliable</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">* <strong>Minor Action</strong> *<strong>Melee</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Target: One creature Attack: Dex. Modifier vs. AC</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Hit: 1D4 + Con Modifier Poison Damage.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">“Mantis men” as they’ve become known make their homes in arid or scrublands hunting prey. Their biological prerogative to hunt drives their every action. </span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Play a Thri-kreen if you want . . .</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">· be a primal hunter.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">· look completely alien to other races and have a reputation for eating sentient races.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">· be a member of a race that favors the cleric, ranger or rogue class.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Physical Qualities: </strong>The thri-kreen, often called mantis-warriors, are intelligent humanoids with insect-like features. They most closely resemble a bipedal praying mantis. An thin, supportive exoskeleton covers the entirety of the adult’s body, but due to the unique features of the thri-kreen’s anatomy, provides no natural penalties for wearing armor that would fit another humanoid of a similar size. All thri-kreen have six limbs on their midsection, two are powerful legs designed for leaping long distances, four arms end in four fingered hands at the midsection of the torso. A mantis warrior’s head has two large multi-colored compound eyes, usually green, blue and/or crimson colored, two small antennae and a complex jaw that includes a pair of wicked mandibles.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The thri-kreen as a race, mature very quickly, reaching full growth in just two years. They live for about 40 years and remain fully active until they die.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Playing a Thri-Kreen:</strong> Hunting dominates every aspect of a thri-kreen’s life. Members of other races often wonder if the thri-kreen are capable of thinking of anything else. As a nomadic race, few permanent thri-kreen communities exist; instead, lone hunters or packs range widely over their own territories, foraging and hunting for daily sustenance.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Mantis-warriors have an undeserved reputation for hunting sentient races. While on occasion, lone hunters will wander into an area inhabited by humanoid races, hunt, kill and eat a weak member of the species; this is the exception, not the norm. In days long-past, packs of thri-kreen actively hunted elves and became fond of the taste of elf flesh. This practice was eventually abandoned. The long-lived elves however, have not forgotten; while, on the other hand, the relatively short-lived thri-kreen no longer remember. As a rule, thri-kreen wonder why elves hate them without cause.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">After the first few months of life the mantis men develop their poison glands and instinct drives them to create a throwing wedge, a chatkcha, or a short pole-arm, called a gythka. They will constantly work to craft, stylize and customize their own personal chatkcha or gythka. If lost, stolen or destroyed the mantis man will create a new one. An adult thri-kreen can create a chatkcha or gythka in as little as six hours. They will spend the rest of their lives improving their throwing wedge or blade.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Thri-Kreen Characteristics:</strong> Agile, alien, drifter, hunter, primal, wild.</span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Thri-Kreen Adventurers:</strong> An aging ranger, who appointed the mantis warrior his successor, adopted Tik’Tak. When a sorcerer, whose magic consumed the very plant life around him, entered Tik’Tak’s domain, the mantis man was forced to find brave adventurers to aid him in stopping the mad wizard.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Clik’Kluk’Tic wandered into a human settlement when he was young. As he aged he learned to prize something called “money”. As a rogue, he now stalks the streets, hunting for as much “money” as he can get.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Sister Karter encountered worshipers of Melora while hunting. She had an instant attraction to the nature goddess, seeing much of herself in the deity. Assuming a new name with her ordination she seeks to find followers who will help her destroy the church of Erathis. She sees them as the antithesis of her divinely appointed position and believes a holy war in imminent between the two religions.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Thri-kreen Weapons:</span></span></strong></p><p>As in my previous post, I can't get it to work good!</p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong><span style="font-family: 'Verdana'">Heroic Tier Feats:</span></strong></span></span></p><p> <span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Mantis Grace</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Prerequisite: Thri-Kreen, Dex 13</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">You can dodge incoming missiles and other blows with a grace unseen in other humanoid races.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Benefit: +2 to Reflex Def.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Compund Eye</strong> - Prerequisite: Thri-kreen </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">You've trained your alien eyes to detect your prey's movement in the dark.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Benefit: Grants Low-Light Vision.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Sensitive Antena</strong> - Prerequisite: Thri-kreen </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">You've developed your senses to be in tune with your antena. You can smell, hear, feel and taste with them. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Benefit: Grants +2 to Perception.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Multi-Dexterity</strong> - (Four Arms) Prerequisite: Thri-kreen, Dex 18. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">You can have 1 two handed weapon and 2 one-handed weapons (or a shield) ready. You can alternate between weapons but can only gain the benefit from one set.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Paragon Tier Feats:</span></span></strong></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Thri-Kreen Leap</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Prerequisite: Thri-Kreen, trained in Athletics</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Your insect-like legs were designed to jump and you’ve become an expert at leaping.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Benefit: +2 to your Athletics check when you leap. You always leap as if you had a running start. If you spend an action point you gain a +10 bonus to your check.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Paralyzing Poison</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Prerequisite: Thri-Kreen, Poison Bite Racial Power</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">With age your poison glands have developed additional properties.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Benefit: When you score a hit with your Poison Bite, your enemy must roll a save minus your Con modifier or be slowed. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Poison Chatkcha</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Prerequisite: Thri-Kreen, Use of Chatkcha, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Your constant preening of your throwing wedge has imbued it with the poison properties of the venom it is made of.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Benefit: Once per encounter your chatkcha delivers poison damage equal to your Con modifier, just like your Poison Bite power. </span></span></p><p> </p><p>What'da think?</p></blockquote><p></p>
[QUOTE="Trooper Maximus, post: 4646346, member: 68697"] [FONT=Verdana][COLOR=white]I made a thri-kreen cleric last night and it doesn't over power any other race I made at 1st lvl.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][/COLOR][/FONT][FONT=Verdana][COLOR=white] Your wish is my command, wherwrthal![/COLOR][/FONT] [FONT=Verdana][COLOR=white] Yup! :) I wanted an avatar so I trolled around. I bought Slayers Seasons 1-3 with per diem and have been on a Lina kick lateley. :p[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I passed my final exam today and will get my Command Career Counseler breast device and 9588 NEC tomorrow!![/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]On Topic . . .[/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]THRI-KREEN[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Primal hunters, who use poison and quick reflexes.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]RACIAL TRAITS:[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Average Height: 5’6” – 6’2”[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Average Weight: 130 – 170 lb.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Ability Scores: +2 Dexterity, +2 Wisdom[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Size: Medium[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Speed: 6 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Vision: Normal[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Language: Common & Thri-kreen[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Skill Bonus: +2 Acrobatics, +2 Nature[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Create Chatkcha:[/B] You have an instinctual urge to create a crystalline throwing wedge, or chatkch, from your poison resin glands. Creation of a chatkcha requires a full-extended rest. You may only have one chatkcha created at one time. [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Hunter’s Determination (Trance): [/B]Thri-Kreen have no need to sleep, however they do need time to rest and enter a meditative state that lasts for 6 hours or longer. This condition does not render the thri-kreen unconscious, and they do not suffer any penalty to their perception checks while in their meditative state, due to sensory input from their antennae. If you spend your time making a chatkcha, you do not gain the benefit of an extended rest.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Poison Bite:[/B] You can use the thri-kreen racial power [I][FONT=Verdana]Poison Bite[/FONT][/I] as an encounter power.[/COLOR] [COLOR=white][B]Thri-Kreen Weapon Proficiency:[/B] You gain proficiency with the polearm called a Gythka (Dam: 2D4) and the crystalline throwing wedge called a Chatkcha (Dam: 2D4; Range: 6/12; Properties: Light thrown, returns at the end of your turn on a miss).[/COLOR] [COLOR=white][B]Thri-kreen Agility: [/B]You ignore difficult terrain when you shift. This abilities works even when using abilities that allow you to shift more than one square.[/COLOR] [COLOR=white][B]Poison Bite[/B] (Thri-kreen racial power)[/COLOR] [COLOR=white]One bite is usually enough to stop a mantis warrior’s prey long enough to deliver the final blow.[/COLOR] [COLOR=white][B]* Encounter *Poison *Reliable[/B][/COLOR] [COLOR=white]* [B]Minor Action[/B] *[B]Melee[/B] [/COLOR] [COLOR=white]Target: One creature Attack: Dex. Modifier vs. AC[/COLOR] [COLOR=white]Hit: 1D4 + Con Modifier Poison Damage.[/COLOR] [COLOR=white]“Mantis men” as they’ve become known make their homes in arid or scrublands hunting prey. Their biological prerogative to hunt drives their every action. [/COLOR] [COLOR=white][B]Play a Thri-kreen if you want . . .[/B][/COLOR] [COLOR=white]· be a primal hunter.[/COLOR] [COLOR=white]· look completely alien to other races and have a reputation for eating sentient races.[/COLOR] [COLOR=white]· be a member of a race that favors the cleric, ranger or rogue class.[/COLOR] [COLOR=white][B]Physical Qualities: [/B]The thri-kreen, often called mantis-warriors, are intelligent humanoids with insect-like features. They most closely resemble a bipedal praying mantis. An thin, supportive exoskeleton covers the entirety of the adult’s body, but due to the unique features of the thri-kreen’s anatomy, provides no natural penalties for wearing armor that would fit another humanoid of a similar size. All thri-kreen have six limbs on their midsection, two are powerful legs designed for leaping long distances, four arms end in four fingered hands at the midsection of the torso. A mantis warrior’s head has two large multi-colored compound eyes, usually green, blue and/or crimson colored, two small antennae and a complex jaw that includes a pair of wicked mandibles.[/COLOR] [COLOR=white]The thri-kreen as a race, mature very quickly, reaching full growth in just two years. They live for about 40 years and remain fully active until they die.[/COLOR] [COLOR=white][B]Playing a Thri-Kreen:[/B] Hunting dominates every aspect of a thri-kreen’s life. Members of other races often wonder if the thri-kreen are capable of thinking of anything else. As a nomadic race, few permanent thri-kreen communities exist; instead, lone hunters or packs range widely over their own territories, foraging and hunting for daily sustenance.[/COLOR] [COLOR=white]Mantis-warriors have an undeserved reputation for hunting sentient races. While on occasion, lone hunters will wander into an area inhabited by humanoid races, hunt, kill and eat a weak member of the species; this is the exception, not the norm. In days long-past, packs of thri-kreen actively hunted elves and became fond of the taste of elf flesh. This practice was eventually abandoned. The long-lived elves however, have not forgotten; while, on the other hand, the relatively short-lived thri-kreen no longer remember. As a rule, thri-kreen wonder why elves hate them without cause.[/COLOR] [COLOR=white]After the first few months of life the mantis men develop their poison glands and instinct drives them to create a throwing wedge, a chatkcha, or a short pole-arm, called a gythka. They will constantly work to craft, stylize and customize their own personal chatkcha or gythka. If lost, stolen or destroyed the mantis man will create a new one. An adult thri-kreen can create a chatkcha or gythka in as little as six hours. They will spend the rest of their lives improving their throwing wedge or blade.[/COLOR] [COLOR=white][B]Thri-Kreen Characteristics:[/B] Agile, alien, drifter, hunter, primal, wild.[/COLOR] [COLOR=white][B]Thri-Kreen Adventurers:[/B] An aging ranger, who appointed the mantis warrior his successor, adopted Tik’Tak. When a sorcerer, whose magic consumed the very plant life around him, entered Tik’Tak’s domain, the mantis man was forced to find brave adventurers to aid him in stopping the mad wizard.[/COLOR] [COLOR=white]Clik’Kluk’Tic wandered into a human settlement when he was young. As he aged he learned to prize something called “money”. As a rogue, he now stalks the streets, hunting for as much “money” as he can get.[/COLOR] [COLOR=white]Sister Karter encountered worshipers of Melora while hunting. She had an instant attraction to the nature goddess, seeing much of herself in the deity. Assuming a new name with her ordination she seeks to find followers who will help her destroy the church of Erathis. She sees them as the antithesis of her divinely appointed position and believes a holy war in imminent between the two religions.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Thri-kreen Weapons:[/COLOR][/FONT][/B] As in my previous post, I can't get it to work good! [FONT=Verdana][COLOR=white][B][FONT=Verdana]Heroic Tier Feats:[/FONT][/B][/COLOR] [COLOR=white][B]Mantis Grace[/B][/COLOR] [COLOR=white]Prerequisite: Thri-Kreen, Dex 13[/COLOR] [COLOR=white]You can dodge incoming missiles and other blows with a grace unseen in other humanoid races.[/COLOR] [COLOR=white]Benefit: +2 to Reflex Def.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Compund Eye[/B] - Prerequisite: Thri-kreen [/COLOR][/FONT] [FONT=Verdana][COLOR=white]You've trained your alien eyes to detect your prey's movement in the dark.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Benefit: Grants Low-Light Vision.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Sensitive Antena[/B] - Prerequisite: Thri-kreen [/COLOR][/FONT] [FONT=Verdana][COLOR=white]You've developed your senses to be in tune with your antena. You can smell, hear, feel and taste with them. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Benefit: Grants +2 to Perception.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Multi-Dexterity[/B] - (Four Arms) Prerequisite: Thri-kreen, Dex 18. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]You can have 1 two handed weapon and 2 one-handed weapons (or a shield) ready. You can alternate between weapons but can only gain the benefit from one set.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Paragon Tier Feats:[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white][B]Thri-Kreen Leap[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Prerequisite: Thri-Kreen, trained in Athletics[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Your insect-like legs were designed to jump and you’ve become an expert at leaping.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Benefit: +2 to your Athletics check when you leap. You always leap as if you had a running start. If you spend an action point you gain a +10 bonus to your check.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Paralyzing Poison[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Prerequisite: Thri-Kreen, Poison Bite Racial Power[/COLOR][/FONT] [FONT=Verdana][COLOR=white]With age your poison glands have developed additional properties.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Benefit: When you score a hit with your Poison Bite, your enemy must roll a save minus your Con modifier or be slowed. [/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Poison Chatkcha[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Prerequisite: Thri-Kreen, Use of Chatkcha, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Your constant preening of your throwing wedge has imbued it with the poison properties of the venom it is made of.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Benefit: Once per encounter your chatkcha delivers poison damage equal to your Con modifier, just like your Poison Bite power. [/COLOR][/FONT] What'da think? [/QUOTE]
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