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<blockquote data-quote="Spatzimaus" data-source="post: 326095" data-attributes="member: 3051"><p>"Spat - sounds like you have a good start there. just curious...what about drow? or do they exist.</p><p></p><p>also what about humans..do certain cultures have preferences?? or even overwhelming preferences?? (i think it helps flesh out human empires/kingdoms/cultures)."</p><p></p><p>Humans have no "traditional" alignment. Also, they have an ability I refer to as "Thin Blood". Basically, this is what allows them to crossbreed with just about everything. It prohibits them from certain abilities, but on the bright side it prevents certain abilities (like Bane) from being used against them.</p><p>Part of the reason I wanted Elves to be Psionic is that it seemed a more natural fit for Drow and Gith, allowing me to come up with a "common ancestor" sort of story there.</p><p></p><p>Zirnike: Yes, it's more Order than Law, but I was trying to stick as close to book terminology as I could. Having to rename everything to "Protection from Order" and such would be a pain.</p><p></p><p>I know why they did the channeling thing, I had a Cleric in 2E, and yes, that's exactly what happened. But, I slightly upgraded Druids' healing abilities, and Psions can heal in a pinch (Empathic Transfer + Body Adjustment), and I have Inflict spells giving you half the damage they do in temporary HP (otherwise they sucked as combat spells), and there's a whole line of HP transfer spells (the Blood Bridge line, based on the 2E spell) for Arcane casters... healing is still covered.</p><p></p><p>In core 3E, a good Cleric of a Fire god was still mostly a healer, with a few fire abilities. This just didn't seem right, so I changed the class to focus more on its domains, which was part of the reason Wizards became redundant. If you still want healing, load up most of your spell slots with heals and then swap them for Fireballs if you need to.</p><p></p><p>Also, in core 3E a Good cleric was MUCH stronger than an Evil one since you'd have far more reason to swap low-level spells for heals than for inflicts.</p><p></p><p>Now, I expanded the deities a bit to compensate. Each has 5 or 6 Domains now, and a lot of them have Healing as one option, even some Evil gods. The patron deity of the Orcs, for example, might have Healing as a domain to preserve his "children". But, for style purposes, a Healing spell cast by an Evil Cleric leaves scars, is painful, etc.</p><p>There'll also be Prestige Classes for Clerics that add Domains to your list.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 326095, member: 3051"] "Spat - sounds like you have a good start there. just curious...what about drow? or do they exist. also what about humans..do certain cultures have preferences?? or even overwhelming preferences?? (i think it helps flesh out human empires/kingdoms/cultures)." Humans have no "traditional" alignment. Also, they have an ability I refer to as "Thin Blood". Basically, this is what allows them to crossbreed with just about everything. It prohibits them from certain abilities, but on the bright side it prevents certain abilities (like Bane) from being used against them. Part of the reason I wanted Elves to be Psionic is that it seemed a more natural fit for Drow and Gith, allowing me to come up with a "common ancestor" sort of story there. Zirnike: Yes, it's more Order than Law, but I was trying to stick as close to book terminology as I could. Having to rename everything to "Protection from Order" and such would be a pain. I know why they did the channeling thing, I had a Cleric in 2E, and yes, that's exactly what happened. But, I slightly upgraded Druids' healing abilities, and Psions can heal in a pinch (Empathic Transfer + Body Adjustment), and I have Inflict spells giving you half the damage they do in temporary HP (otherwise they sucked as combat spells), and there's a whole line of HP transfer spells (the Blood Bridge line, based on the 2E spell) for Arcane casters... healing is still covered. In core 3E, a good Cleric of a Fire god was still mostly a healer, with a few fire abilities. This just didn't seem right, so I changed the class to focus more on its domains, which was part of the reason Wizards became redundant. If you still want healing, load up most of your spell slots with heals and then swap them for Fireballs if you need to. Also, in core 3E a Good cleric was MUCH stronger than an Evil one since you'd have far more reason to swap low-level spells for heals than for inflicts. Now, I expanded the deities a bit to compensate. Each has 5 or 6 Domains now, and a lot of them have Healing as one option, even some Evil gods. The patron deity of the Orcs, for example, might have Healing as a domain to preserve his "children". But, for style purposes, a Healing spell cast by an Evil Cleric leaves scars, is painful, etc. There'll also be Prestige Classes for Clerics that add Domains to your list. [/QUOTE]
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