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Elvin thinblade: Cool racial weapon or Exploited Powergamer Ploy?
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<blockquote data-quote="Drifter Bob" data-source="post: 1663366" data-attributes="member: 17723"><p>Though most weapons are take a great deal of training to master or even learn well, I think the rapier and smallsword, being so specialized for the thrust, take much more training to reach a basic level of competency than most 'martial' weapons such as the arming sword or even the broadsword. I think the rapier should be an exotic weapon.</p><p></p><p></p><p>that makes you a rarity among gamers. Shhh! Don't let the secret out!</p><p></p><p></p><p></p><p>I meant only that it was a step backward in terms of specialization, (and therefore ostensibly training.) </p><p></p><p></p><p></p><p>Ah, my problem is I never saw the Dragon article and don't have a copy of the Complete Warrior yet. So I don't know what their description is, what they were aiming for.</p><p></p><p></p><p></p><p>I mentoined the estoc / tuck / kanzer earlier in this thread.</p><p></p><p>Without knowing the description for the thinblade or what they had in mind, I guess you could take your pick. If you want a somewhat more robust rapier with better cutting ability that would probably also do more damage from a typical thrust, then a sidesword or some other cut-and-thrust transitional sword is your answer. (To me, the sidesword looks most elflike from an aesthetic perspective as well) I could see the sidesword doing more damage form an average cut or jab, while retaining a pretty good critical threat range due to it's good penetration.</p><p></p><p>If you want a lighter, faster, more specialized precision thrusting weapon than a rapier, but with even less (i.e. no) cutting ability, then you want the smallsword or the colichemarde. With their superb penetration these weapons would have a better critical hit threat range, but would probably do less damage from a standard jab. Neither speed, reach, nor defensive capability are modeled in D&D so you don't have to worry about any of that.</p><p></p><p>If you want a heavier, armor-piercing thrusting weapon with the cutting attack replaced by a secondary bludgeon attack, then the tuck or estoc is what you are looking for. These were used with half swording techniques, designed to "can open" plate armor. This weapon would be something like a military pick. A good damage multiplier on the critical hit.</p><p></p><p>DB</p></blockquote><p></p>
[QUOTE="Drifter Bob, post: 1663366, member: 17723"] Though most weapons are take a great deal of training to master or even learn well, I think the rapier and smallsword, being so specialized for the thrust, take much more training to reach a basic level of competency than most 'martial' weapons such as the arming sword or even the broadsword. I think the rapier should be an exotic weapon. that makes you a rarity among gamers. Shhh! Don't let the secret out! I meant only that it was a step backward in terms of specialization, (and therefore ostensibly training.) Ah, my problem is I never saw the Dragon article and don't have a copy of the Complete Warrior yet. So I don't know what their description is, what they were aiming for. I mentoined the estoc / tuck / kanzer earlier in this thread. Without knowing the description for the thinblade or what they had in mind, I guess you could take your pick. If you want a somewhat more robust rapier with better cutting ability that would probably also do more damage from a typical thrust, then a sidesword or some other cut-and-thrust transitional sword is your answer. (To me, the sidesword looks most elflike from an aesthetic perspective as well) I could see the sidesword doing more damage form an average cut or jab, while retaining a pretty good critical threat range due to it's good penetration. If you want a lighter, faster, more specialized precision thrusting weapon than a rapier, but with even less (i.e. no) cutting ability, then you want the smallsword or the colichemarde. With their superb penetration these weapons would have a better critical hit threat range, but would probably do less damage from a standard jab. Neither speed, reach, nor defensive capability are modeled in D&D so you don't have to worry about any of that. If you want a heavier, armor-piercing thrusting weapon with the cutting attack replaced by a secondary bludgeon attack, then the tuck or estoc is what you are looking for. These were used with half swording techniques, designed to "can open" plate armor. This weapon would be something like a military pick. A good damage multiplier on the critical hit. DB [/QUOTE]
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