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Elvin thinblade: Cool racial weapon or Exploited Powergamer Ploy?
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<blockquote data-quote="RangerWickett" data-source="post: 1666116" data-attributes="member: 63"><p>I think the rules should just be simplified across the board. (Well, not really, but it's an interesting thought experiment.)</p><p></p><p>You have four styles of combat - Personal, Full, Shield, and Ranged.</p><p></p><p>Personal combat applies when you are grappling. Regardless of what weapon you use, or what size you are, you deal 1d4 damage per attack.</p><p></p><p>Full combat is when you are just attacking, and not really trying to defend yourself. This might mean you're using a one-handed weapon and have nothing in your free hand, or you might be using a two-handed weapon, or two one-handed weapons, or a sword and shield, but you're using the shield as a weapon and not as a defense. If you use this style, regardless of what weapon you use, or what size you are, you deal 1d10 damage per attack.</p><p></p><p>Shield combat is when you're fighting defensively. You might be using a shield and a single weapon, or just doing defensive martial arts, or anything else. Regardless of weapon(s) used or size, you deal 1d6 damage per attack, and get a +2 shield bonus to AC.</p><p></p><p>Ranged combat is when you're attacking from a distance. Regardless of weapon and size, you do 1d6 damage per attack. An 'attack' is not necessarily one arrow, spear, or thrown dagger. You might make four attack rolls in a round, and they'd all represent a single attack. It's all just an abstraction.</p><p></p><p>Wielding two weapons doesn't get you extra attacks. It just changes how you look. Really, the weapons you use don't matter. Sure, this may seem blasphemous to D&Ders, but it encourages people to have style over stats.</p><p></p><p>I'd never actually use this system.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1666116, member: 63"] I think the rules should just be simplified across the board. (Well, not really, but it's an interesting thought experiment.) You have four styles of combat - Personal, Full, Shield, and Ranged. Personal combat applies when you are grappling. Regardless of what weapon you use, or what size you are, you deal 1d4 damage per attack. Full combat is when you are just attacking, and not really trying to defend yourself. This might mean you're using a one-handed weapon and have nothing in your free hand, or you might be using a two-handed weapon, or two one-handed weapons, or a sword and shield, but you're using the shield as a weapon and not as a defense. If you use this style, regardless of what weapon you use, or what size you are, you deal 1d10 damage per attack. Shield combat is when you're fighting defensively. You might be using a shield and a single weapon, or just doing defensive martial arts, or anything else. Regardless of weapon(s) used or size, you deal 1d6 damage per attack, and get a +2 shield bonus to AC. Ranged combat is when you're attacking from a distance. Regardless of weapon and size, you do 1d6 damage per attack. An 'attack' is not necessarily one arrow, spear, or thrown dagger. You might make four attack rolls in a round, and they'd all represent a single attack. It's all just an abstraction. Wielding two weapons doesn't get you extra attacks. It just changes how you look. Really, the weapons you use don't matter. Sure, this may seem blasphemous to D&Ders, but it encourages people to have style over stats. I'd never actually use this system. [/QUOTE]
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Elvin thinblade: Cool racial weapon or Exploited Powergamer Ploy?
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