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Elvin thinblade: Cool racial weapon or Exploited Powergamer Ploy?
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<blockquote data-quote="Kaleon Moonshae" data-source="post: 1668630" data-attributes="member: 12147"><p>I've been thinking about this a lot lately with my OGL campaign setting. I like the idea of forcing style over crunchy and think you might be onto something. I also, however, think that there needs to be a *little* bit more variety in your proposed system. I would say handle it more like we do now in 3.5 but make the following changes:</p><p></p><p>1) do away with all the different damage die of weapons and come up with a sytem like you were proposing but focused on weapon size rather than combat intent. maybe tiny = 1d4, small = 1d6, medium = 1d8, large = 1d10.</p><p></p><p>2) make two overal classes of wepaons: Might and Finesse. Anyone can use might weapons but you must have weapon finesse in order to use Finesse weapons. Might weapons use Str and Finesse weapons use Dex. Might weapons are your standard weapons, finesse weapons to not add damage but do add threat range.</p><p></p><p>3) Use the weapon group idea from UA. Each class gets to select a certain number of groups.</p><p></p><p>4) If you do not have prof with a weapon you still take -4 to attack (or maybe you just can't do as much damage and treat the weapon as one step below its normal place, ie. a short sword would do 1d4 instead of 1d6).</p><p></p><p>5) Various feats have to be taken in order to increase the damage multiplier, threat range further. Maybe a feat which allows you treat the damage you deal as one step higher in the chain (a longsword does 1d10 instead of 1d8).</p><p></p><p>6) special rule weapons could be treated in special ways still. You could still have the rules for a whip, say. Treat it as a small weapon that does tiny damage but grants you +4 to trip attacks and has reach.</p><p></p><p>just an idea, very rough right now, point out the flaws so I can tighten it up please<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kaleon Moonshae, post: 1668630, member: 12147"] I've been thinking about this a lot lately with my OGL campaign setting. I like the idea of forcing style over crunchy and think you might be onto something. I also, however, think that there needs to be a *little* bit more variety in your proposed system. I would say handle it more like we do now in 3.5 but make the following changes: 1) do away with all the different damage die of weapons and come up with a sytem like you were proposing but focused on weapon size rather than combat intent. maybe tiny = 1d4, small = 1d6, medium = 1d8, large = 1d10. 2) make two overal classes of wepaons: Might and Finesse. Anyone can use might weapons but you must have weapon finesse in order to use Finesse weapons. Might weapons use Str and Finesse weapons use Dex. Might weapons are your standard weapons, finesse weapons to not add damage but do add threat range. 3) Use the weapon group idea from UA. Each class gets to select a certain number of groups. 4) If you do not have prof with a weapon you still take -4 to attack (or maybe you just can't do as much damage and treat the weapon as one step below its normal place, ie. a short sword would do 1d4 instead of 1d6). 5) Various feats have to be taken in order to increase the damage multiplier, threat range further. Maybe a feat which allows you treat the damage you deal as one step higher in the chain (a longsword does 1d10 instead of 1d8). 6) special rule weapons could be treated in special ways still. You could still have the rules for a whip, say. Treat it as a small weapon that does tiny damage but grants you +4 to trip attacks and has reach. just an idea, very rough right now, point out the flaws so I can tighten it up please:) [/QUOTE]
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Elvin thinblade: Cool racial weapon or Exploited Powergamer Ploy?
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