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Elymasti, an arctic bird/reptile people
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<blockquote data-quote="Machiavelli" data-source="post: 2868295" data-attributes="member: 40964"><p>Hm. The spirit of the Elyx flying ability is for a nomadic lifestyle in challenging terrain. It's meant for lots of movement, not for a dive-bomber extraordinaire or a spellcaster/archer who can always stay out of counter-attack range.</p><p></p><p>So, in light of this desire not to set up for power-play:</p><p>If I institute a mandatory forward movement to maintain alttitude (with a full-out 3x sprint to actually gain alttitude) and stipulate rather crappy manuverability, that would limit simultaneous flying and fighting to fly-by melee attacks with long, wide, slow loops to set up each charge (effictively taking an Elyx attacker out of combat for rounds on end). Getting in close to an enemy isn't something a creature with -4 Con will want to make a habit out of, anyway.</p><p></p><p>If level flight counts as a standard action rather than a move action, that makes both ranged attacks and spellcasting almost impossible in flight. The Elyx would have to retreat a ways and land before casting or shooting, or wheel around after gliding and fly away for a round or so to regain alttitude, again taking him out of combat for rounds on end.</p><p></p><p>Also, if I exclude the Raptoran's ability to glide while incapacitated (which I already have by simply not mentioning it), an Elyx character might not want to risk flying in dangerous situations, for fear of being stunned (even only for a few rounds) by a spell or a blow and plummeting to his death.</p><p></p><p>It's important to note that an Elyx character, if played correctly, won't often use his mobility to separate himself from his party (employing instead a group/"flock" mentality). Flying over a wall into a hostile city/temple/residence/castle alone would be a big no-no and would take some definitely impressive smooth-talking to convince an Elymastix to do. I'm not sure how much role-playing like this influences rules, though. That's an individual DM's call, but in my campaigns a character trying to pull such a stunt would either get a flat veto or a "random finger flick from God" treatment.</p><p></p><p>Hopefully these measures would set up flight as a utility, rather than a combat or evasion advantage. What do you think?</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 2868295, member: 40964"] Hm. The spirit of the Elyx flying ability is for a nomadic lifestyle in challenging terrain. It's meant for lots of movement, not for a dive-bomber extraordinaire or a spellcaster/archer who can always stay out of counter-attack range. So, in light of this desire not to set up for power-play: If I institute a mandatory forward movement to maintain alttitude (with a full-out 3x sprint to actually gain alttitude) and stipulate rather crappy manuverability, that would limit simultaneous flying and fighting to fly-by melee attacks with long, wide, slow loops to set up each charge (effictively taking an Elyx attacker out of combat for rounds on end). Getting in close to an enemy isn't something a creature with -4 Con will want to make a habit out of, anyway. If level flight counts as a standard action rather than a move action, that makes both ranged attacks and spellcasting almost impossible in flight. The Elyx would have to retreat a ways and land before casting or shooting, or wheel around after gliding and fly away for a round or so to regain alttitude, again taking him out of combat for rounds on end. Also, if I exclude the Raptoran's ability to glide while incapacitated (which I already have by simply not mentioning it), an Elyx character might not want to risk flying in dangerous situations, for fear of being stunned (even only for a few rounds) by a spell or a blow and plummeting to his death. It's important to note that an Elyx character, if played correctly, won't often use his mobility to separate himself from his party (employing instead a group/"flock" mentality). Flying over a wall into a hostile city/temple/residence/castle alone would be a big no-no and would take some definitely impressive smooth-talking to convince an Elymastix to do. I'm not sure how much role-playing like this influences rules, though. That's an individual DM's call, but in my campaigns a character trying to pull such a stunt would either get a flat veto or a "random finger flick from God" treatment. Hopefully these measures would set up flight as a utility, rather than a combat or evasion advantage. What do you think? [/QUOTE]
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Elymasti, an arctic bird/reptile people
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