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Elymasti, an arctic bird/reptile people
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<blockquote data-quote="Machiavelli" data-source="post: 2868378" data-attributes="member: 40964"><p>Here, I made these ideas concrete rules. These replace the 3rd and 4th bullet points, and add 2 more:</p><p></p><p>۰ Base speed: 20 feet standard. 40 feet flying.</p><p>۰ An elymastix has Average flying maneuverability and can fly straight and level if she maintains forward movement of at least 30 feet per turn. Because flying like this takes effort, it counts as a standard action. She may also glide, losing 5 feet altitude for every base flying speed of forward movement, which only counts as a move action. This means that an elymastix may spend a full round of movement to fly twice her base flying speed, losing 5 feet of altitude but not exerting herself. If she chooses to exert herself, she may run while flying, which allows moving at up to 4 times her base flying speed. She may gain as much as 10 feet altitude for each base flying speed of forward movement. For each 90 degrees she turns at any time while flying, she loses 5 feet altitude.</p><p>۰ Flying and gliding add a –4 strength penalty when calculating carrying capacity. With a light load, the elymastix can glide and fly normally. Medium loads reduce base flying speed by 10, just like base land speed, and when gliding the elymastix drops 10 feet for each 40 feet forward movement. Gliding is impossible with a heavy load, and base flying speed is reduced by 30 feet.</p><p>۰ Using her wings to aid her, an Elymastix gets a +8 racial bonus to Jump checks.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 2868378, member: 40964"] Here, I made these ideas concrete rules. These replace the 3rd and 4th bullet points, and add 2 more: ۰ Base speed: 20 feet standard. 40 feet flying. ۰ An elymastix has Average flying maneuverability and can fly straight and level if she maintains forward movement of at least 30 feet per turn. Because flying like this takes effort, it counts as a standard action. She may also glide, losing 5 feet altitude for every base flying speed of forward movement, which only counts as a move action. This means that an elymastix may spend a full round of movement to fly twice her base flying speed, losing 5 feet of altitude but not exerting herself. If she chooses to exert herself, she may run while flying, which allows moving at up to 4 times her base flying speed. She may gain as much as 10 feet altitude for each base flying speed of forward movement. For each 90 degrees she turns at any time while flying, she loses 5 feet altitude. ۰ Flying and gliding add a –4 strength penalty when calculating carrying capacity. With a light load, the elymastix can glide and fly normally. Medium loads reduce base flying speed by 10, just like base land speed, and when gliding the elymastix drops 10 feet for each 40 feet forward movement. Gliding is impossible with a heavy load, and base flying speed is reduced by 30 feet. ۰ Using her wings to aid her, an Elymastix gets a +8 racial bonus to Jump checks. [/QUOTE]
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