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Elysium Squad RG Thread
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<blockquote data-quote="Fenris" data-source="post: 2730003" data-attributes="member: 2820"><p><strong>Yavarin</strong></p><p></p><p>Background</p><p>Yavarin was born in the Migrenhel forest of southern Barghost near Nichols. He grew up hunting in the forest and learned to be particularly stealthy. His father, Arinyul would travel and hunt in all the surrounding forests. He would often take him down into the forests of Feneress to hunt there. Arinyul was a scout for the Barghost army and would go down to Fenneress to survey their defenses against Quehalost. Arinyul intended for his son to follow in his footsteps and taught him his craft well. One day they had traveled a bit far afield and came very close to the Quehalost border. An ambush occurred and Arinyul was dragged into Quehalost by a winged monster. Yavarin chased the monster down, constantly peppering it with arrows, until he finally brought it down. His father had been ripped apart by the thing and did not survive. Yavarin was now deep in Quehalost, alone and lost. He managed to make it back with his fathers body. It was a long arduous journey that he will still not speak of. He has sworn to avenge his fathers death and has worked to fight the evil of Quehalost.</p><p></p><p>Male Elf</p><p>Scout 4</p><p>Chaotic Good</p><p>6,000 / 10,000 xp</p><p></p><p>Str 14 (+2) [6 pts]</p><p>Dex 18 (+4) [8 pts + lvl + Race]</p><p>Con 10 (+0) [4 pts - Race]</p><p>Int 16 (+3) [10 pts]</p><p>Wis 10 (+0) [2pts]</p><p>Cha 10 (+0) [2pts]</p><p></p><p>Size: Medium (5'1", 105 lbs)</p><p>HP: 26 </p><p>BAB: +3</p><p>Init: +5</p><p>Move: 40'</p><p></p><p>AC: 19 (10 +5 armor + 4 dex ) </p><p> </p><p>Fortitude: +2</p><p>Reflex: +8</p><p>Will: +1</p><p></p><p>Attacks:</p><p>MW Longsword (+6 attack, 1d8+2 dmg or 1d8+3 2H, 19-20/x2)</p><p>Comp Mighty(+2) Longbow +1 (+8 attack, 1d8+3 (1d8+4 PBS) dmg, 20/x3)</p><p>Dagger melee (+5 attack, 1d4+2 dmg, 19-20/x2)</p><p>Dagger thrown (+7 attack, 1d4+2 dmg, 19-20/x2)</p><p></p><p>Feats:</p><p>Point Blank Shot (1st level)</p><p>Precise Shot (3rd level)</p><p>Track (Scout Bonus)</p><p></p><p>Skills (bonus/ranks):</p><p>Balance (+7/1 + Synergy)</p><p>Climb (+4/2)</p><p>Craft (Cartography) (+5/2)</p><p>Disable Device (+9/4 + MW tools)</p><p>Hide (+10/6)</p><p>Jump (+9/5 + Synergy)</p><p>Knowledge (Dungeoneering) (+4/1)</p><p>Knowledge (Geography) (+4/1)</p><p>Knowledge (Nature) (+10/5 + Synergy)</p><p>Knowledge (Religion) (+5/1 cc)</p><p>Knowledge (The Planes) (+6/2 cc)</p><p>Listen (+9/7 + Race)</p><p>Move Silently (+9/5)</p><p>Ride (+5/1) </p><p>Search (+10/5 + Race)</p><p>Sense Motive (+2/2)</p><p>Speak Languages (2, Abyssal, Infernal)</p><p>Spot (+9/7 + Race)</p><p>Survival (+7/7, +9 Outside) </p><p>Swim (+3/1)</p><p>Tumble (+11/5 + Synergy)</p><p>Use Rope (+6/2)</p><p></p><p>Languages Known:</p><p>Elven</p><p>Common</p><p>Sylvan</p><p>Gnoll</p><p>Draconic</p><p>Abyssal</p><p>Infernal</p><p></p><p>Racial Traits:</p><p>• +2 Dexterity, –2 Constitution.</p><p>• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.</p><p>• Elf base land speed is 30 feet.</p><p>• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.</p><p>• Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</p><p>• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</p><p>• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.</p><p>•Favored Class: Wizard</p><p></p><p></p><p></p><p>Class Features:</p><p>Trapfinding</p><p>Uncanny Dodge</p><p>Battle Fortitude</p><p>Fast Movement</p><p>Trackless Step</p><p>Skirmish +1d6, +1AC </p><p>Simple Weapon Proficiency</p><p>Light Armor Proficiency</p><p></p><p></p><p>Equipment:</p><p>+1 Mithral Chain shirt {2,100gp} </p><p>Comp Mighty (+2) Longbow +1 {2,600 gp} </p><p>Quiver with 20 arrows {1 gp}</p><p>Quiver with 10 silver arrows and 10 cold iron arrows {3 gp}</p><p>MW Longsword {315 gp}</p><p>MW Thieves tools {100 gp}</p><p>4 daggers concealed about his body {8 gp}</p><p>Explorers Outfit {10 gp}</p><p>backpack {2 gp}</p><p>grappling hook w/ 50' of silk rope {11 gp}</p><p>Potion of Cure Light Wounds x4 {200 gp}</p><p>Ink and Quill</p><p>Parchement</p><p></p><p>45 gp 10 sp</p></blockquote><p></p>
[QUOTE="Fenris, post: 2730003, member: 2820"] [b]Yavarin[/b] Background Yavarin was born in the Migrenhel forest of southern Barghost near Nichols. He grew up hunting in the forest and learned to be particularly stealthy. His father, Arinyul would travel and hunt in all the surrounding forests. He would often take him down into the forests of Feneress to hunt there. Arinyul was a scout for the Barghost army and would go down to Fenneress to survey their defenses against Quehalost. Arinyul intended for his son to follow in his footsteps and taught him his craft well. One day they had traveled a bit far afield and came very close to the Quehalost border. An ambush occurred and Arinyul was dragged into Quehalost by a winged monster. Yavarin chased the monster down, constantly peppering it with arrows, until he finally brought it down. His father had been ripped apart by the thing and did not survive. Yavarin was now deep in Quehalost, alone and lost. He managed to make it back with his fathers body. It was a long arduous journey that he will still not speak of. He has sworn to avenge his fathers death and has worked to fight the evil of Quehalost. Male Elf Scout 4 Chaotic Good 6,000 / 10,000 xp Str 14 (+2) [6 pts] Dex 18 (+4) [8 pts + lvl + Race] Con 10 (+0) [4 pts - Race] Int 16 (+3) [10 pts] Wis 10 (+0) [2pts] Cha 10 (+0) [2pts] Size: Medium (5'1", 105 lbs) HP: 26 BAB: +3 Init: +5 Move: 40' AC: 19 (10 +5 armor + 4 dex ) Fortitude: +2 Reflex: +8 Will: +1 Attacks: MW Longsword (+6 attack, 1d8+2 dmg or 1d8+3 2H, 19-20/x2) Comp Mighty(+2) Longbow +1 (+8 attack, 1d8+3 (1d8+4 PBS) dmg, 20/x3) Dagger melee (+5 attack, 1d4+2 dmg, 19-20/x2) Dagger thrown (+7 attack, 1d4+2 dmg, 19-20/x2) Feats: Point Blank Shot (1st level) Precise Shot (3rd level) Track (Scout Bonus) Skills (bonus/ranks): Balance (+7/1 + Synergy) Climb (+4/2) Craft (Cartography) (+5/2) Disable Device (+9/4 + MW tools) Hide (+10/6) Jump (+9/5 + Synergy) Knowledge (Dungeoneering) (+4/1) Knowledge (Geography) (+4/1) Knowledge (Nature) (+10/5 + Synergy) Knowledge (Religion) (+5/1 cc) Knowledge (The Planes) (+6/2 cc) Listen (+9/7 + Race) Move Silently (+9/5) Ride (+5/1) Search (+10/5 + Race) Sense Motive (+2/2) Speak Languages (2, Abyssal, Infernal) Spot (+9/7 + Race) Survival (+7/7, +9 Outside) Swim (+3/1) Tumble (+11/5 + Synergy) Use Rope (+6/2) Languages Known: Elven Common Sylvan Gnoll Draconic Abyssal Infernal Racial Traits: • +2 Dexterity, –2 Constitution. • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. • Elf base land speed is 30 feet. • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. •Favored Class: Wizard Class Features: Trapfinding Uncanny Dodge Battle Fortitude Fast Movement Trackless Step Skirmish +1d6, +1AC Simple Weapon Proficiency Light Armor Proficiency Equipment: +1 Mithral Chain shirt {2,100gp} Comp Mighty (+2) Longbow +1 {2,600 gp} Quiver with 20 arrows {1 gp} Quiver with 10 silver arrows and 10 cold iron arrows {3 gp} MW Longsword {315 gp} MW Thieves tools {100 gp} 4 daggers concealed about his body {8 gp} Explorers Outfit {10 gp} backpack {2 gp} grappling hook w/ 50' of silk rope {11 gp} Potion of Cure Light Wounds x4 {200 gp} Ink and Quill Parchement 45 gp 10 sp [/QUOTE]
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