Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Emanation damage point and linked exploits:
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 9500367" data-attributes="member: 59057"><p>It is worthwhile to note that Treantmonk assumes damage before initiative is rolled. Which by reading the DMG rules is probably incorrect.</p><p></p><p>The druid should get advantage on their initiative check at most, as their presence/action to open the door initiates combat (as explained in the DMG combat section).</p><p></p><p>Then he uses ready without perceivable circumstances (PHB). Then he also allows the druid to be carried back and forth in the same 6 seconds which is not necessarily allowed (as explained with the peasant railgun example in the DMG that this should be discouraged by the DM).</p><p></p><p>Then he does not have the enemies raise any kind of alarm when they die. The dungeon is completely static and thus would not be dangerous anyway.</p><p></p><p>So overall it is a nice thought experiment but not one that is strictly RAW nor RAI.</p><p></p><p>No, you should not design a game around rules exploits. The DMG has the correct answer for plays like this.</p><p></p><p>That does not mean showing such examples are not great ways to demonstrate DMs what can happen if you allow people to exploit rules.</p><p></p><p></p><p></p><p>That is totally unneeded...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9500367, member: 59057"] It is worthwhile to note that Treantmonk assumes damage before initiative is rolled. Which by reading the DMG rules is probably incorrect. The druid should get advantage on their initiative check at most, as their presence/action to open the door initiates combat (as explained in the DMG combat section). Then he uses ready without perceivable circumstances (PHB). Then he also allows the druid to be carried back and forth in the same 6 seconds which is not necessarily allowed (as explained with the peasant railgun example in the DMG that this should be discouraged by the DM). Then he does not have the enemies raise any kind of alarm when they die. The dungeon is completely static and thus would not be dangerous anyway. So overall it is a nice thought experiment but not one that is strictly RAW nor RAI. No, you should not design a game around rules exploits. The DMG has the correct answer for plays like this. That does not mean showing such examples are not great ways to demonstrate DMs what can happen if you allow people to exploit rules. That is totally unneeded... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Emanation damage point and linked exploits:
Top