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Emanation damage point and linked exploits:
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<blockquote data-quote="Chaosmancer" data-source="post: 9501648" data-attributes="member: 6801228"><p>I noted in the video that Treantmonk made that his example had a LOT of caveats to make it work. </p><p></p><p>1) The Druid cast Conjure Woodland Beings. They cast Longstrider. The Wizard cast Haste on them. That is 3 active spells on a single character. Two of them explicitly for movement. </p><p>2) The Druid was optimized to win initiative, and consistently won initiative on every encounter. </p><p>3) He used full surprise rounds which are no longer in the rules. </p><p>4) The Druid was specifically an owl which could ignore opportunity attacks and was faster than normal. This may not be a huge consideration, but it is A consideration because Druids have limited forms</p><p>5) The entire dungeon was explicitly sound-proofed so that no enemies could hear what was happening. </p><p>6) The enemies were either very low health, or consistently failed their saves. He shows the math, each creature should be taking an average of 18 damage on a fail. Even assuming all three saves are failed, that is 48 damage. I know for a fact that CR 3 enemies like Bandit captain's have an average of 60 hp. If your 7th level party is facing a majority of enemies weaker than CR 3, that's potentially an encounter design problem. Assuming the enemies succeed at least one save, they are only taking 42 damage, which is significant, but shouldn't be ending every single encounter before it starts. </p><p></p><p>That isn't to say I don't see that this is "potentially rules legal", but it feels like it is optimizing the fun out of the game. The INTENT of the change was to allow a character to cast their damaging aura, walk into an enemy group, and damage them on their turn. It feels weird to walk past an enemy who is in your aura, and them be perfectly healthy and fine. It is only when you start optimizing for "how many times can I proc this" that you start seeing any issues at all. </p><p></p><p>That isn't "how do these designers even have the brain power to tie their own shoes!" but is much more them recognizing... most groups aren't going to optimize then face a literal best case scenario.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9501648, member: 6801228"] I noted in the video that Treantmonk made that his example had a LOT of caveats to make it work. 1) The Druid cast Conjure Woodland Beings. They cast Longstrider. The Wizard cast Haste on them. That is 3 active spells on a single character. Two of them explicitly for movement. 2) The Druid was optimized to win initiative, and consistently won initiative on every encounter. 3) He used full surprise rounds which are no longer in the rules. 4) The Druid was specifically an owl which could ignore opportunity attacks and was faster than normal. This may not be a huge consideration, but it is A consideration because Druids have limited forms 5) The entire dungeon was explicitly sound-proofed so that no enemies could hear what was happening. 6) The enemies were either very low health, or consistently failed their saves. He shows the math, each creature should be taking an average of 18 damage on a fail. Even assuming all three saves are failed, that is 48 damage. I know for a fact that CR 3 enemies like Bandit captain's have an average of 60 hp. If your 7th level party is facing a majority of enemies weaker than CR 3, that's potentially an encounter design problem. Assuming the enemies succeed at least one save, they are only taking 42 damage, which is significant, but shouldn't be ending every single encounter before it starts. That isn't to say I don't see that this is "potentially rules legal", but it feels like it is optimizing the fun out of the game. The INTENT of the change was to allow a character to cast their damaging aura, walk into an enemy group, and damage them on their turn. It feels weird to walk past an enemy who is in your aura, and them be perfectly healthy and fine. It is only when you start optimizing for "how many times can I proc this" that you start seeing any issues at all. That isn't "how do these designers even have the brain power to tie their own shoes!" but is much more them recognizing... most groups aren't going to optimize then face a literal best case scenario. [/QUOTE]
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