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Embark on a Terrifying Journey in Call of Cthulhu’s The Children of Fear
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<blockquote data-quote="Charles Dunwoody" data-source="post: 8322268" data-attributes="member: 17927"><p>The pregens include three from Asia, two from Europe, and one from America. So people who are local are expected to be played in the campaign. One investigator spent her whole life in Peking so the west of Asia may seem wild to her but I suppose it depends on how she is roleplayed. No different than a New Yorker going to the hills of Mass I suppose. May fit right in or may be a fish out of water experience.</p><p></p><p>Unpleasant parts of both the 1920s and the horror genre are discussed with options on how the Keeper handles each one. A strong direction is given to have all players weigh in on this discussion.</p><p></p><p>Because players may not know as much about 1920s Asia as their investigators, a series of hand outs provides background.</p><p></p><p>This adventure isn't based on a Lovecraft story and his work doesn't even appear in the recommended resources. It is actually inspired by Journey to the West (the West being western Asia not Europe) which is a Chinese saga. Options are given to pull the Mythos entirely out if the Keeper so desires.</p><p></p><p>The word exotic shows up three times in the PDF. Twice to describe animals (those more exotic than horses or mules) and once to describe street life (color, noise, and chaos and mixture of rich and poor).</p><p></p><p>Hope that helps. I just couldn't cover everything in the review. But Chaosium and the writer put real effort into making this adventure simply an adventure and not a series of cliches, stereotypes, or worse.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 8322268, member: 17927"] The pregens include three from Asia, two from Europe, and one from America. So people who are local are expected to be played in the campaign. One investigator spent her whole life in Peking so the west of Asia may seem wild to her but I suppose it depends on how she is roleplayed. No different than a New Yorker going to the hills of Mass I suppose. May fit right in or may be a fish out of water experience. Unpleasant parts of both the 1920s and the horror genre are discussed with options on how the Keeper handles each one. A strong direction is given to have all players weigh in on this discussion. Because players may not know as much about 1920s Asia as their investigators, a series of hand outs provides background. This adventure isn't based on a Lovecraft story and his work doesn't even appear in the recommended resources. It is actually inspired by Journey to the West (the West being western Asia not Europe) which is a Chinese saga. Options are given to pull the Mythos entirely out if the Keeper so desires. The word exotic shows up three times in the PDF. Twice to describe animals (those more exotic than horses or mules) and once to describe street life (color, noise, and chaos and mixture of rich and poor). Hope that helps. I just couldn't cover everything in the review. But Chaosium and the writer put real effort into making this adventure simply an adventure and not a series of cliches, stereotypes, or worse. [/QUOTE]
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Embark on a Terrifying Journey in Call of Cthulhu’s The Children of Fear
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