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'Embedded Agnosticism' in a Campaign World
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<blockquote data-quote="Reprisal" data-source="post: 1234966" data-attributes="member: 1161"><p>Psyke, Kahuna Burger, thanks for keeping with the thread and delving deeper into the issue. I lost track of a lot of things after my own personal "hell week plus" of getting assignments done and all that jazz...</p><p></p><p>I'm still reading the thread, it's just that I'm not exactly sure what to say... it would seem to me that a basic change in the ruleset would preclude the need for these sorts of problems. Making it entirely impossible to answer the question "Do Gods exist?" from a rules standpoint would seem to answer a lot of questions that seem to crop up when we start to believe that it can be done (and done well) by leaving the ruleset untouched.</p><p></p><p>At this point, I'm still not sure what route to take... either choice will mean some work for the DM, and either way, it doesn't address the question of Clerics as testaments to the existence of the Divine. When Clerics start using their powers in the proclamation of their God's existence, it acts as a powerful catalyst to foster a sense of belief. </p><p></p><p>In the campaign I was thinking about running, the mere existence of Clerics gives the "Faith" an undeniable advantage in the struggle for hearts and minds. As a result, I did want to include some rules-related adjustments to make sure that "Faith" does not completely prevail. I want there to be In-Character belief in Gods, but I also want there to be a comparable degree of disbelief in Gods... The more and more I think about this, the more and more I start thinking that this is a campaign that can only exist in a Post-Enlightenment setting... While Clerics exist to strengthen the Faithful, the other side needs something to create doubt -- they need an anti-Cleric, or at least some powerful Neitzche-like writings to call things into question.</p><p></p><p>I dunno, maybe I approach things differently from Kahuna Burger and Psyke (et al) because I think that there cannot be an <em>effective</em> change to the setting and premise without a corresponding supportive change in the ruleset. </p><p></p><p>For me, the setting and the rules are inextricably linked because the latter serves to put the former into context, not the other way around...</p><p></p><p> - Rep.</p></blockquote><p></p>
[QUOTE="Reprisal, post: 1234966, member: 1161"] Psyke, Kahuna Burger, thanks for keeping with the thread and delving deeper into the issue. I lost track of a lot of things after my own personal "hell week plus" of getting assignments done and all that jazz... I'm still reading the thread, it's just that I'm not exactly sure what to say... it would seem to me that a basic change in the ruleset would preclude the need for these sorts of problems. Making it entirely impossible to answer the question "Do Gods exist?" from a rules standpoint would seem to answer a lot of questions that seem to crop up when we start to believe that it can be done (and done well) by leaving the ruleset untouched. At this point, I'm still not sure what route to take... either choice will mean some work for the DM, and either way, it doesn't address the question of Clerics as testaments to the existence of the Divine. When Clerics start using their powers in the proclamation of their God's existence, it acts as a powerful catalyst to foster a sense of belief. In the campaign I was thinking about running, the mere existence of Clerics gives the "Faith" an undeniable advantage in the struggle for hearts and minds. As a result, I did want to include some rules-related adjustments to make sure that "Faith" does not completely prevail. I want there to be In-Character belief in Gods, but I also want there to be a comparable degree of disbelief in Gods... The more and more I think about this, the more and more I start thinking that this is a campaign that can only exist in a Post-Enlightenment setting... While Clerics exist to strengthen the Faithful, the other side needs something to create doubt -- they need an anti-Cleric, or at least some powerful Neitzche-like writings to call things into question. I dunno, maybe I approach things differently from Kahuna Burger and Psyke (et al) because I think that there cannot be an [i]effective[/i] change to the setting and premise without a corresponding supportive change in the ruleset. For me, the setting and the rules are inextricably linked because the latter serves to put the former into context, not the other way around... - Rep. [/QUOTE]
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