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Embedding Level Into The Narrative
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<blockquote data-quote="BryonD" data-source="post: 7815396" data-attributes="member: 957"><p>I mentioned more than just monsters. I mentioned classes and other narrative elements. The issue applies to the game from start to finish.</p><p></p><p>As to "plenty different", well, obviously this is highly subjective. But the game has to stand up compared to other games. And I'll simply point you back to your own starting post here. It didn't even occur to you to address anything specific to creature, class, or anything else. Just "3 levels" is all we need to know. Yes, as I said, you can "tweak" things after that. And so you can declare those tweaks to be outstanding and I can't stop you. But there are not many games out there where the fans would make a post like your which completely omits the narrative elements.</p><p></p><p>Quite simply, the rules within the book, the raw mechanics, are a tactical math game that facilitates telling stories on top. I am not saying that the ideas of fighter and wizard are not there. They are embedded into the fine tuning from A to Z. But it is just the fine tuning. </p><p></p><p>There is nothing wrong with loving this kind of game. But it is also reasonable for fans to expect that the core math will be secondary to the narrative ideas. And, again, you seem to agree here since you readily concede it as not my "bag". But it isn't a simple question of my opinion vs. your opinion. It is a question of being a game that creates a great desire to play over all others in a large portion of the market. How many people is it not the "bag" for? And, how does that number change with a lot of game play? Is this a flaw that becomes a lot more obvious after a player has fought 50 monsters as three different classes than it was the first time played? Yes, it is.</p><p></p><p>And my point in replying is to show that the lack of traction between the mechanics and the story is strongly embodied in what you posted. And that will hurt the success of the game, which will in turn hurt you because, over time, it becomes just another of the long list of games that has minimal fan base and support.</p></blockquote><p></p>
[QUOTE="BryonD, post: 7815396, member: 957"] I mentioned more than just monsters. I mentioned classes and other narrative elements. The issue applies to the game from start to finish. As to "plenty different", well, obviously this is highly subjective. But the game has to stand up compared to other games. And I'll simply point you back to your own starting post here. It didn't even occur to you to address anything specific to creature, class, or anything else. Just "3 levels" is all we need to know. Yes, as I said, you can "tweak" things after that. And so you can declare those tweaks to be outstanding and I can't stop you. But there are not many games out there where the fans would make a post like your which completely omits the narrative elements. Quite simply, the rules within the book, the raw mechanics, are a tactical math game that facilitates telling stories on top. I am not saying that the ideas of fighter and wizard are not there. They are embedded into the fine tuning from A to Z. But it is just the fine tuning. There is nothing wrong with loving this kind of game. But it is also reasonable for fans to expect that the core math will be secondary to the narrative ideas. And, again, you seem to agree here since you readily concede it as not my "bag". But it isn't a simple question of my opinion vs. your opinion. It is a question of being a game that creates a great desire to play over all others in a large portion of the market. How many people is it not the "bag" for? And, how does that number change with a lot of game play? Is this a flaw that becomes a lot more obvious after a player has fought 50 monsters as three different classes than it was the first time played? Yes, it is. And my point in replying is to show that the lack of traction between the mechanics and the story is strongly embodied in what you posted. And that will hurt the success of the game, which will in turn hurt you because, over time, it becomes just another of the long list of games that has minimal fan base and support. [/QUOTE]
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