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Embedding Level Into The Narrative
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<blockquote data-quote="5ekyu" data-source="post: 7815716" data-attributes="member: 6919838"><p>"They want fighting a higher level monster or character to feel desperate, a creature of your level to feel like an even match, and a lower level enemy to feel like you have the upper hand."</p><p></p><p>That sounds like just using a different scale.</p><p></p><p>5e went with setting the scale at equal CR means medium and that means "safe with modest expense". The "even match" 50/50 is labeled at deadly on their scale. (YMMV of course since different degrees of optimizatiin-fu skew these.)</p><p></p><p>If PF sets the scale so their "equal CR" means 50/50, then they just paired deadly with equal rather than deadly with over by x. </p><p></p><p>In both cases, gm who doesn't read beyond the number to see what "equal cr" means may be surprised. Cant count how many times folks not used to 5e threw equal CR only to see a quick downed foe and be all "what the heck? That didnt come close to killing you?!" Of course, if you read the 5e cr, that's what it's supposed to do. </p><p></p><p>I imagine there may be more than a few surprises in PF2 the other way, if equal CR means even match 50/50. </p><p></p><p>Course, easier to recover from a GM surprised by weaker fight than a GM surprised by dead PCs.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7815716, member: 6919838"] "They want fighting a higher level monster or character to feel desperate, a creature of your level to feel like an even match, and a lower level enemy to feel like you have the upper hand." That sounds like just using a different scale. 5e went with setting the scale at equal CR means medium and that means "safe with modest expense". The "even match" 50/50 is labeled at deadly on their scale. (YMMV of course since different degrees of optimizatiin-fu skew these.) If PF sets the scale so their "equal CR" means 50/50, then they just paired deadly with equal rather than deadly with over by x. In both cases, gm who doesn't read beyond the number to see what "equal cr" means may be surprised. Cant count how many times folks not used to 5e threw equal CR only to see a quick downed foe and be all "what the heck? That didnt come close to killing you?!" Of course, if you read the 5e cr, that's what it's supposed to do. I imagine there may be more than a few surprises in PF2 the other way, if equal CR means even match 50/50. Course, easier to recover from a GM surprised by weaker fight than a GM surprised by dead PCs. [/QUOTE]
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