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Embedding Level Into The Narrative
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<blockquote data-quote="5ekyu" data-source="post: 7816213" data-attributes="member: 6919838"><p>Again, whichever flavor of ice cream you like is great, for you. That's why I try to stay away from feelings to stick with outcomes. </p><p></p><p>As in... against a group of 5th level charscters without setting to make it go otherwise, goblins wont be a threat. The key to tier-2 is much greater ability to handle multitudes of lesser mooks. In no small part, that works because 5e is built to be a team game. </p><p></p><p>Now, once you add in setup specific shifts - solo PC, three on one, with initiative and poor solo PC rolls - now you move into that territory 5e CR says you should count those goblins. Even then, its likely still a win unless the 5th warrior makes really bad choices. </p><p></p><p>That is a huge difference from say 1st level, where there was actual risk.</p><p></p><p>The feeling of growth is there.</p><p></p><p>If instead at 5th with all those situational advantages added in its still a squash lopsided hardly noticed - well, frankly, I can imagine quite a few who would not see that as a sign of rewarding growth or fun because pretty much it doesn't matter what you do. </p><p></p><p>BAMF doesnt come from outrunning house plants,</p><p></p><p>But then, that is subjective. </p><p></p><p>But it does seem that in thus regard there might be a major difference with PF2 enabling more non-team solo-orirnted blowout style play.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7816213, member: 6919838"] Again, whichever flavor of ice cream you like is great, for you. That's why I try to stay away from feelings to stick with outcomes. As in... against a group of 5th level charscters without setting to make it go otherwise, goblins wont be a threat. The key to tier-2 is much greater ability to handle multitudes of lesser mooks. In no small part, that works because 5e is built to be a team game. Now, once you add in setup specific shifts - solo PC, three on one, with initiative and poor solo PC rolls - now you move into that territory 5e CR says you should count those goblins. Even then, its likely still a win unless the 5th warrior makes really bad choices. That is a huge difference from say 1st level, where there was actual risk. The feeling of growth is there. If instead at 5th with all those situational advantages added in its still a squash lopsided hardly noticed - well, frankly, I can imagine quite a few who would not see that as a sign of rewarding growth or fun because pretty much it doesn't matter what you do. BAMF doesnt come from outrunning house plants, But then, that is subjective. But it does seem that in thus regard there might be a major difference with PF2 enabling more non-team solo-orirnted blowout style play. [/QUOTE]
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