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Embedding Level Into The Narrative
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<blockquote data-quote="Campbell" data-source="post: 7816900" data-attributes="member: 16586"><p>Surviving pretty much came down to always making sure I had a hero point available.</p><p></p><p>You start each session with a hero point. Additional hero points can be earned for doing something selfless, daring, or beyond expectations. You can have up to three at a time. Left over hero points at the end of a session are lost.</p><p></p><p>You can spend a single hero point to reroll any check.</p><p></p><p>You can also spend all your remaining hero points on heroic recovery. Heroic recovery will automatically stabilize you, you do not gain the wounded condition or increase its value, but remain unconscious.</p><p></p><p>If you are familiar with Warhammer Fantasy it is broadly similar to Fate Points there.</p><p></p><p>Hero Points are a great GM side tool to adjust the lethality of the game while still allowing for difficult encounters that you can lose.</p><p></p><p>I would have died in that last encounter if not for having one last hero point. I was Wounded 1 and went down from a critical which brought me to Dying 3. Failed my recovery check which would have killed me if I did not have any left over hero points.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7816900, member: 16586"] Surviving pretty much came down to always making sure I had a hero point available. You start each session with a hero point. Additional hero points can be earned for doing something selfless, daring, or beyond expectations. You can have up to three at a time. Left over hero points at the end of a session are lost. You can spend a single hero point to reroll any check. You can also spend all your remaining hero points on heroic recovery. Heroic recovery will automatically stabilize you, you do not gain the wounded condition or increase its value, but remain unconscious. If you are familiar with Warhammer Fantasy it is broadly similar to Fate Points there. Hero Points are a great GM side tool to adjust the lethality of the game while still allowing for difficult encounters that you can lose. I would have died in that last encounter if not for having one last hero point. I was Wounded 1 and went down from a critical which brought me to Dying 3. Failed my recovery check which would have killed me if I did not have any left over hero points. [/QUOTE]
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Embedding Level Into The Narrative
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