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Embracing an Adversarial DM/PLayer Relationship in 4E
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<blockquote data-quote="Agamon" data-source="post: 4641953" data-attributes="member: 184"><p>While it's possible to have an adversarial 4e game (3e does it well, too), I like to see the PCs succeed and don't hide that enthusiasm from the players at all. In fact, in the PC-centric games I like to play, dead PCs are often more of a problem for me than not, and a TPK (or even near TPK) is a campaign-ender. So, while my games aren't a walk in the park, they aren't designed to make the PCs fail. I run the enemies in a realistic manner, using whatever is at their disposal to kill their adversaries, but I groan when I crit and cheer when they do. I have more fun and my players trust that I'm trying to provide a game that's fun for everybody.</p><p></p><p>Now, OTOH, I just picked up Decent...looking forward to slaughtering some PCs in that. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Agamon, post: 4641953, member: 184"] While it's possible to have an adversarial 4e game (3e does it well, too), I like to see the PCs succeed and don't hide that enthusiasm from the players at all. In fact, in the PC-centric games I like to play, dead PCs are often more of a problem for me than not, and a TPK (or even near TPK) is a campaign-ender. So, while my games aren't a walk in the park, they aren't designed to make the PCs fail. I run the enemies in a realistic manner, using whatever is at their disposal to kill their adversaries, but I groan when I crit and cheer when they do. I have more fun and my players trust that I'm trying to provide a game that's fun for everybody. Now, OTOH, I just picked up Decent...looking forward to slaughtering some PCs in that. :devil: [/QUOTE]
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Embracing an Adversarial DM/PLayer Relationship in 4E
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