Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Embracing An Old School Aesthetic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 7819532" data-attributes="member: 6801252"><p>I'm really digging your posts, between the film school critical pedigree, and the neo-old-school preferences (you seem to idealize that sort of style, but not in the same way I've seen others have, in reference to realism and harsh mechanics) its a really wonderful perspective. </p><p></p><p>In this instance I agree with you, the game has all the tools it needs to create these kinds of experiences without all the cumbersome mechanics commonly associated with old school DND. </p><p></p><p>One thing I find novel, is how 5e sort of discussed this idea of 'three pillars' of game play, but pathfinder 2e actually feels like it was built around that mentality. Exploration's codification really emphasizes that its a central part of the game, and that a full adventure contains both fights against tough enemies, and formalized exploration of an environment. </p><p></p><p>I was never into the old school thing, but with 5e I found myself lured to the idea of the 'dungeon crawl' that the dungeon is this sort of unique space where I as the GM can take my hands off the plot of the adventure (which can feel like wrangling cats) and focus on 'environmental storytelling' while the players (and their interactions with NPCs of course) shape an emergent plot. Unlike the oversized dungeons of early DND, I prefer for these to be filled with meaningful lore and encounters (you would never just stumble on a room of 2 orcs and a gelatinous cube), and I find myself idealizing the notion of players moving through an environment, and that different groups could have different experiences by siding with different factions, finding different secret passageways and so forth. </p><p></p><p>PF2e really does that for me in a way 5e didn't (despite that game introducing me to the idea in some of it's design goals), and what I recognize from your post is the <em>why.</em></p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 7819532, member: 6801252"] I'm really digging your posts, between the film school critical pedigree, and the neo-old-school preferences (you seem to idealize that sort of style, but not in the same way I've seen others have, in reference to realism and harsh mechanics) its a really wonderful perspective. In this instance I agree with you, the game has all the tools it needs to create these kinds of experiences without all the cumbersome mechanics commonly associated with old school DND. One thing I find novel, is how 5e sort of discussed this idea of 'three pillars' of game play, but pathfinder 2e actually feels like it was built around that mentality. Exploration's codification really emphasizes that its a central part of the game, and that a full adventure contains both fights against tough enemies, and formalized exploration of an environment. I was never into the old school thing, but with 5e I found myself lured to the idea of the 'dungeon crawl' that the dungeon is this sort of unique space where I as the GM can take my hands off the plot of the adventure (which can feel like wrangling cats) and focus on 'environmental storytelling' while the players (and their interactions with NPCs of course) shape an emergent plot. Unlike the oversized dungeons of early DND, I prefer for these to be filled with meaningful lore and encounters (you would never just stumble on a room of 2 orcs and a gelatinous cube), and I find myself idealizing the notion of players moving through an environment, and that different groups could have different experiences by siding with different factions, finding different secret passageways and so forth. PF2e really does that for me in a way 5e didn't (despite that game introducing me to the idea in some of it's design goals), and what I recognize from your post is the [I]why.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Embracing An Old School Aesthetic
Top